From: Francisco Casas fcasas@codeweavers.com
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56162
Storing to a vector component using a non-constant index is not allowed on profiles lower than 6.0. Unless this happens inside a loop that can be unrolled, which we are not doing yet.
For this reason, a validate_nonconstant_vector_store_derefs pass is added to check whether there is a non-constant index on a vector on the lhs of a load.
Ideally we would want to emit an hlsl_error on this pass, but we before implementing loop unrolling, we could reach this point on valid HLSL.
Also, as pointed out by Nikolay in the mentioned bug, currently new_offset_from_path_index() fails an assertion when this happens, because it expects an hlsl_ir_constant, so a check is added. It also felt correct to emit an hlsl_fixme there, despite the redundancy. --- libs/vkd3d-shader/hlsl_codegen.c | 39 ++++++++++++++++++++++++++ tests/hlsl/vector-indexing.shader_test | 13 +++++++++ 2 files changed, 52 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index acc19dd8b..d37bef15c 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -32,6 +32,11 @@ static struct hlsl_ir_node *new_offset_from_path_index(struct hlsl_ctx *ctx, str switch (type->class) { case HLSL_CLASS_VECTOR: + if (idx->type != HLSL_IR_CONSTANT) + { + hlsl_fixme(ctx, &idx->loc, "Non-constant vector addressing."); + break; + } *offset_component += hlsl_ir_constant(idx)->value.u[0].u; break;
@@ -2478,6 +2483,38 @@ static bool lower_nonconstant_vector_derefs(struct hlsl_ctx *ctx, struct hlsl_ir return false; }
+static bool validate_nonconstant_vector_store_derefs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block) +{ + struct hlsl_ir_node *idx; + struct hlsl_deref *deref; + struct hlsl_type *type; + unsigned int i; + + if (instr->type != HLSL_IR_STORE) + return false; + + deref = &hlsl_ir_store(instr)->lhs; + assert(deref->var); + + if (deref->path_len == 0) + return false; + + type = deref->var->data_type; + for (i = 0; i < deref->path_len - 1; ++i) + type = hlsl_get_element_type_from_path_index(ctx, type, deref->path[i].node); + + idx = deref->path[deref->path_len - 1].node; + + if (type->class == HLSL_CLASS_VECTOR && idx->type != HLSL_IR_CONSTANT) + { + /* We should turn this into an hlsl_error after we implement unrolling, because if we get + * here after that, it means that the HLSL is invalid. */ + hlsl_fixme(ctx, &instr->loc, "Non-constant vector addressing on store. Unrolling may be missing."); + } + + return false; +} + /* Lower combined samples and sampler variables to synthesized separated textures and samplers. * That is, translate SM1-style samples in the source to SM4-style samples in the bytecode. */ static bool lower_combined_samples(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context) @@ -4969,6 +5006,8 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry lower_ir(ctx, lower_abs, body); }
+ lower_ir(ctx, validate_nonconstant_vector_store_derefs, body); + /* TODO: move forward, remove when no longer needed */ transform_derefs(ctx, replace_deref_path_with_offset, body); while (hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL)); diff --git a/tests/hlsl/vector-indexing.shader_test b/tests/hlsl/vector-indexing.shader_test index 9f6f9a2ca..446b2d0ea 100644 --- a/tests/hlsl/vector-indexing.shader_test +++ b/tests/hlsl/vector-indexing.shader_test @@ -49,3 +49,16 @@ float4 main() : SV_TARGET [test] draw quad probe all rgba (2.0, 2.0, 2.0, 2.0) + + +[pixel shader fail(sm<6) todo] +float4 v; +float i; + +float4 main() : sv_target +{ + float4 p = v; + p[i] = 2.0; + + return 0; +}