Connor McAdams (@cmcadams) commented about dlls/windows.media.speech/recognizer.c:
{ ISpeechContinuousRecognitionSession *iface = args; struct session *impl = impl_from_ISpeechContinuousRecognitionSession(iface);
- BOOLEAN running, paused = FALSE;
- HANDLE events[2];
- DWORD status;
- UINT32 frame_count, frames_available;
- BYTE *audio_buf;
- DWORD flags;
- IAudioClient_Start(impl->audio_client);
- IAudioClient_GetBufferSize(impl->audio_client, &frame_count);
- FIXME("frame_count %u.\n", frame_count);
Leftover from debugging, I assume.