From: Zebediah Figura zfigura@codeweavers.com
--- libs/vkd3d-shader/hlsl.c | 2 +- libs/vkd3d-shader/hlsl.h | 2 +- libs/vkd3d-shader/hlsl.y | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index a440aa39..8cca8d47 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -2185,7 +2185,7 @@ static void free_function_rb(struct rb_entry *entry, void *context) free_function(RB_ENTRY_VALUE(entry, struct hlsl_ir_function, entry)); }
-void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl, bool intrinsic) +void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl) { struct hlsl_ir_function *func; struct rb_entry *func_entry, *old_entry; diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 14070239..2a29b907 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -894,7 +894,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru struct vkd3d_string_buffer *hlsl_modifiers_to_string(struct hlsl_ctx *ctx, unsigned int modifiers); const char *hlsl_node_type_to_string(enum hlsl_ir_node_type type);
-void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl, bool intrinsic); +void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl); bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var);
void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func); diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index b7fb52bb..a8942d61 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -3612,7 +3612,7 @@ hlsl_prog: } }
- hlsl_add_function(ctx, $2.name, $2.decl, false); + hlsl_add_function(ctx, $2.name, $2.decl); } | hlsl_prog buffer_declaration buffer_body | hlsl_prog declaration_statement