Also, I noticed that shaders compiled with dxc (both the Linux version I compiled from upstream and the version used by https://shader-playground.timjones.io/, which appears to be running on Windows) have zero checksum: ``` warn:parse_dxbc Checksum {0x00000000, 0x00000000, 0x00000000, 0x00000000} does not match calculated checksum {0xe7148a8f, 0x5904ee85, 0x1cb3ac97, 0x25c380e9}. ``` Does this happen to you? Unless there is something I am missing, we might want to avoid treating this circumstance as a fatal error.