On Thu Nov 23 13:47:36 2023 +0000, Conor McCarthy wrote:
It has a SplitDouble intrinsic, which I'll probably upstream soon after the release. In shader runner we would need a way to check double value readbacks or at least uints. Maybe we'll need that eventually but I think it's not justified for this.
Yeah, I'd say that it makes sense to be able to check double readbacks anyway. I agree it's not required for this.