Zebediah Figura (@zfigura) commented about dlls/wined3d/context_gl.c:
- if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
- {
if (location != WINED3D_LOCATION_DRAWABLE)
{
if (format->depth_size || format->stencil_size)
wined3d_context_gl_apply_fbo_state_blit(context_gl, target, NULL,
0, &texture->resource, sub_resource_idx, location);
else
wined3d_context_gl_apply_fbo_state_blit(context_gl, target, &texture->resource,
sub_resource_idx, NULL, 0, location);
}
else
{
context_gl->current_fbo = NULL;
wined3d_context_gl_bind_fbo(context_gl, target, 0);
}
wined3d_context_gl_apply_fbo_state_blit() already does this. Do we need it? Perhaps more importantly, is it safe to skip that rebind_fbo logic?
I really am not familiar with this code [I don't even know what the rebind_fbo stuff is for] and haven't spent a lot of effort to bring myself up to speed, so I'm hoping you are more familiar, enough to be able to answer those questions more easily :-)