Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/hlsl_sm1.c:
break;
default:
vkd3d_unreachable();
}
break;
default:
hlsl_fixme(ctx, &expr->node.loc, "SM1 %s dot expression.", dst_type_string->buffer);
}
break;
case HLSL_OP3_DP2ADD:
switch (dst_type->base_type)
{
case HLSL_TYPE_FLOAT:
Same here, of course.