From: Max Figura maxfigura5061@gmail.com
--- dlls/wined3d/adapter_vk.c | 1 - dlls/wined3d/device.c | 22 ++++++++++++++++++++++ dlls/wined3d/directx.c | 1 - dlls/wined3d/state.c | 23 +---------------------- 4 files changed, 23 insertions(+), 24 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c index 1b61801e68d..f743d6386d7 100644 --- a/dlls/wined3d/adapter_vk.c +++ b/dlls/wined3d/adapter_vk.c @@ -98,7 +98,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] = {STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}}, {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}}, {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_RENDER(WINED3D_RS_DITHERENABLE), state_nop}}, - {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), state_nop}}, {STATE_RENDER(WINED3D_RS_POSITIONDEGREE), {STATE_RENDER(WINED3D_RS_POSITIONDEGREE), state_nop}}, {STATE_RENDER(WINED3D_RS_NORMALDEGREE), {STATE_RENDER(WINED3D_RS_NORMALDEGREE), state_nop}}, {STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL), {STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION)}}, diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 634fa9576dc..ea2900eeae7 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4178,6 +4178,28 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device, state->rs[WINED3D_RS_PATCHEDGESTYLE]); break;
+ case WINED3D_RS_PATCHSEGMENTS: + { + union + { + DWORD d; + float f; + } tmpvalue; + tmpvalue.f = 1.0f; + + if (state->rs[WINED3D_RS_PATCHSEGMENTS] != tmpvalue.d) + { + static bool displayed = false; + + tmpvalue.d = state->rs[WINED3D_RS_PATCHSEGMENTS]; + if(!displayed) + FIXME("(WINED3D_RS_PATCHSEGMENTS,%f) not yet implemented.\n", tmpvalue.f); + + displayed = true; + } + break; + } + default: wined3d_device_set_render_state(device, idx, state->rs[idx]); break; diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 6ad3e26ca55..bb34c0f03af 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2811,7 +2811,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] = {STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_VDECL}}, - {STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_POSITIONDEGREE), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_NORMALDEGREE), {STATE_VDECL}}, {STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL), {STATE_VDECL}}, diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 8ec7bb45b77..78ad0ed1062 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1970,26 +1970,6 @@ static void state_sample_mask_w(struct wined3d_context *context, const struct wi WARN("Unsupported in local OpenGL implementation: glSampleMaski.\n"); }
-static void state_patchsegments(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) -{ - union { - DWORD d; - float f; - } tmpvalue; - tmpvalue.f = 1.0f; - - if (state->render_states[WINED3D_RS_PATCHSEGMENTS] != tmpvalue.d) - { - static BOOL displayed = FALSE; - - tmpvalue.d = state->render_states[WINED3D_RS_PATCHSEGMENTS]; - if(!displayed) - FIXME("(WINED3D_RS_PATCHSEGMENTS,%f) not yet implemented\n", tmpvalue.f); - - displayed = TRUE; - } -} - static void state_positiondegree(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { if (state->render_states[WINED3D_RS_POSITIONDEGREE] != WINED3D_DEGREE_CUBIC) @@ -4628,7 +4608,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] = { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT }, { STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_DITHERENABLE), { STATE_RENDER(WINED3D_RS_DITHERENABLE), state_ditherenable }, WINED3D_GL_EXT_NONE }, - { STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), { STATE_RENDER(WINED3D_RS_PATCHSEGMENTS), state_patchsegments }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_POSITIONDEGREE), { STATE_RENDER(WINED3D_RS_POSITIONDEGREE), state_positiondegree}, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_NORMALDEGREE), { STATE_RENDER(WINED3D_RS_NORMALDEGREE), state_normaldegree }, WINED3D_GL_EXT_NONE }, { STATE_RENDER(WINED3D_RS_MINTESSELLATIONLEVEL), { STATE_RENDER(WINED3D_RS_ENABLEADAPTIVETESSELLATION),NULL }, WINED3D_GL_EXT_NONE }, @@ -5408,7 +5387,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table) {144, 144}, {149, 150}, {153, 153}, - {162, 163}, + {162, 164}, {168, 169}, {171, 171}, {174, 177},