Giovanni Mascellani (@giomasce) commented about include/vkd3d.h:
- Huhu document me
- \since 1.10
- */
+struct vkd3d_shader_cache_desc +{
- /** Maximum amount of data the cache holds in memory. */
- uint32_t mem_size;
- /** Maximum amount of data written to disk. Set to 0 for a memory-only cache. */
- uint32_t disk_size;
- /** Maximum number of cache entries. */
- uint32_t max_entries;
- /** Random flags, what else. */
- enum vkd3d_shader_cache_flags flags;
- /** An application-chosen version number. If the version of an existing
* cache on disk does match, the old data will be discarded. */
Maybe "does not match"?