On Fri Jan 19 01:29:18 2024 +0000, Conor McCarthy wrote:
I have an alternate version of this in !579, using separate `vkd3d_shader_normalise_sm4()` and `vkd3d_shader_normalise_sm6()` per your suggestion.
Yeah, after some experiments I thought this might have been a better alternative. But I'm not terribly attached to either (and either looks better than the status quo to me). Votes welcome.