Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl.h:
- /* Item entry in hlsl_ctx.extern_vars, if the variable is extern. */
- struct list extern_entry;
- /* Indexes of the IR instructions where the variable is first written and last read (liveness
* range). The IR instructions are numerated starting from 2, because 0 means unused, and 1
unsigned int first_write, last_read;* means function entry. */
- /* Offset where the variable's value is stored within its buffer in numeric register components.
unsigned int buffer_offset;* This in case the variable is uniform. */
- /* Register to which the variable is allocated during its lifetime.
* In case that the variable uses more than one register, this refers to the starting one.
* The register type is inferred from the data type and the storage of the variable.
* Uniforms and builtin semantics don't use the field.
* If the variable is an input semantic copy, the register is 'v'.
* If the variable is an output semantic copy, the register is 'o'.
Uniforms do use this field in sm1 [allocate_const_registers()], but not sm4. I'd mention also *why* it's unused for sm4 uniforms (viz. because they use the buffer hlsl_reg and buffer_offset instead.)