Nikolay Sivov (@nsivov) commented about dlls/d2d1/tests/d2d1.c:
{ D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_GDI_COMPATIBLE }, { D2D1_BITMAP_OPTIONS_CANNOT_DRAW | D2D1_BITMAP_OPTIONS_CPU_READ }, };
- static const struct
- {
unsigned int resource_type; /* 0 -> ID3D10Buffer, 1~3 -> ID3D10Texture1/2/3D */
Let's test what application is actually using. Is that a 2DArray?