On Tue Apr 8 23:59:55 2025 +0000, Nikolay Sivov wrote:
If this about GetFontRealizationInfo(), I think we are managing those "handles" incorrectly. It's supposed to mean more or less a unique physical font, so similar to {font file, index, simulations} vector. Do you see different instance_id values returned for the same font file on Windows?
On Windows and Wine, I get the same `instance_id` for the same font file/weight/height.