On Tue Dec 6 16:19:46 2022 +0000, Francisco Casas wrote:
I have seen that error when the shader is compiled using a target profile that doesn't have the required features. Which target profile are you using to compile? I am using ps_5_0.
I checked with a newer version of the native compiler and "10.0.19041.868 (WinBuild.160101.0800)" and I don't see a different behavior with the tests.
btw, did you check that your version of the native compiler is indeed loading that dll with `WINEDEBUG=+loaddll` (note that there is one in `windows/system32` and other in `windows/syswow64`).