Giovanni Mascellani (@giomasce) commented about libs/vkd3d/cache.c:
+#include "vkd3d_private.h" +#include "rbtree.h"
+#include <stdarg.h> +#include <stdio.h>
+int vkd3d_shader_cache_open(const char *name,
const struct vkd3d_shader_cache_desc *desc, struct vkd3d_shader_cache **cache)
+{
- FIXME("%s, %p, %p: stub!\n", debugstr_a(name), desc, cache);
- return VKD3D_ERROR_NOT_IMPLEMENTED;
+}
+void vkd3d_shader_cache_close(struct vkd3d_shader_cache *cache) +{
- FIXME("Stub!\n");
Nitpick, but maybe `cache` should be dumped. Also in `vkd3d_shader_cache_delete_on_destroy()`.