On Wed Feb 26 19:18:23 2025 +0000, Elizabeth Figura wrote:
Well, it's not wrong, at least. The constants are identical, and this is d3dx9 so I guess I thought we should use the d3dx9 constants. But I can remove this.
It doesn't matter but since we're calling `vkd3d_D3DCompile2VKD3D()` I thought it was appropriate to use the `D3DCOMPILE_` constant.