On Tue Jan 23 14:22:57 2024 +0000, Francisco Casas wrote:
Is it worth it though? Considering that we do a `switch (params->type)` on each backend, and on Vulkan and OpenGL, srv buffers and uav buffers are handled by the same case, similarly textures and uavs. We would have to replace these switches with big `if...else` blocks.
Well, that's what helper functions are for, broadly speaking.