Matteo Bruni (@Mystral) commented about dlls/d3d10/effect.c:
}
}
+static void pres_ceil(float **args, unsigned int n, const struct preshader_instr *instr) +{
- float value = ceilf(args[0][0]);
I see, this is very broken, or very unexpected at least. Maybe a small comment here might be nice (if you like, I don't feel strongly about it). Same for floor() in the next patch.