Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/ir.c:
enum vkd3d_result result = VKD3D_OK; if (parser->shader_desc.is_dxil)
return result;
return shader_normalise_clip_cull(parser);
I'm going to add passes here soon. I think we should have `vkd3d_shader_normalise_sm4()` and `vkd3d_shader_normalise_sm6()` (and both should have the last part, from tracing to the end).