From: Francisco Casas fcasas@codeweavers.com
--- libs/vkd3d-shader/hlsl.y | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index fb0d11862..6a674630a 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -2732,30 +2732,30 @@ static struct hlsl_type *convert_numeric_type(const struct hlsl_ctx *ctx, static bool intrinsic_all(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { - struct hlsl_ir_node *arg = params->args[0], *mul, *one, *zero, *load; + struct hlsl_ir_node *arg = params->args[0], *and, *load, *cast; + struct hlsl_type *bool_type; unsigned int i, count;
- if (!(one = hlsl_new_float_constant(ctx, 1.0f, loc))) - return false; - hlsl_block_add_instr(params->instrs, one); + count = hlsl_type_component_count(arg->data_type); + bool_type = convert_numeric_type(ctx, arg->data_type, HLSL_TYPE_BOOL);
- if (!(zero = hlsl_new_float_constant(ctx, 0.0f, loc))) + if (!(cast = add_cast(ctx, params->instrs, arg, bool_type, loc))) return false; - hlsl_block_add_instr(params->instrs, zero);
- mul = one; + if (!(and = hlsl_add_load_component(ctx, params->instrs, cast, 0, loc))) + return false;
- count = hlsl_type_component_count(arg->data_type); - for (i = 0; i < count; ++i) + for (i = 1; i < count; ++i) { - if (!(load = hlsl_add_load_component(ctx, params->instrs, arg, i, loc))) + if (!(load = hlsl_add_load_component(ctx, params->instrs, cast, i, loc))) return false;
- if (!(mul = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, load, mul, loc))) - return false; + if (!(and = hlsl_new_binary_expr(ctx, HLSL_OP2_LOGIC_AND, and, load))) + return NULL; + hlsl_block_add_instr(params->instrs, and); }
- return !!add_binary_comparison_expr(ctx, params->instrs, HLSL_OP2_NEQUAL, mul, zero, loc); + return true; }
static bool intrinsic_any(struct hlsl_ctx *ctx, const struct parse_initializer *params,