Nikolay Sivov (@nsivov) commented about dlls/d2d1/tests/d2d1.c:
queue_d3d10_test(test_effect_composite); queue_d3d10_test(test_effect_color_matrix); queue_test(test_effect_flood);
- queue_test(test_effect_blend);
- queue_test(test_effect_brightness);
- queue_test(test_effect_directional_blur);
- queue_test(test_effect_hue_rotation);
- queue_test(test_effect_saturation); queue_test(test_transform_graph);
Let's switch that to queue_d3d10_test(). As long as we don't render anything, there is no need to run on both.