Giovanni Mascellani (@giomasce) commented about tests/hlsl-trunc.shader_test:
+[test] +uniform 0 float4 -0.5 6.5 7.5 3.4 +draw quad +probe all rgba (0.0, 6.0, 7.0, 3.0) 4 +uniform 0 float4 -1.5 6.5 7.5 3.4 +draw quad +probe all rgba (-1.0, 6.0, 7.0, 3.0) 4
+[pixel shader] +float4 main(uniform float4 u) : sv_target +{
- float a = trunc(u.r);
- int2 b = trunc(u.gb);
- float4 res = float4(b, a, u.a);
- return floor(res);
+}
I wonder what's the reason for such a complicated test. It seems that the tests for `floor()` already had something like that, but I don't completely understand what's the value.