On Tue Jul 11 20:10:11 2023 +0000, Matteo Bruni wrote:
As opposed to 1dcc3ab292151cd91ea4202b92107c3a91527c7a, not reordering faces (vs vertices) in the order expected by the game is not safe in general.
@Mystral The game actually only uses `D3DXMESHOPT_VERTEXCACHE` and not `D3DXMESHOPT_STRIPREORDER`, but I guess only removing the `E_NOTIMPL` for that is not safe either?