Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/d3d_asm.c:
{ struct vkd3d_shader_instruction *ins = &program->instructions.elements[i];
if (compiler.dialect == VSIR_ASM_VSIR)
vkd3d_string_buffer_printf(buffer, "%u: ", i + 1);
This should probably be in a separate commit. Also, in https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/553/diffs?commit_id=72... I am proposing to configure the ASM dialect with flags for individual features, so having line numbers would become a new flag.