On Mon Jan 16 16:24:07 2023 +0000, Jinoh Kang wrote:
Note that `IAudioClient` may already have pending audio data in buffer at the time `IAudioClient_Stop` is called. Ideally `PauseAsync` should wait until the capture buffer is flushed, but let's skip that for this MR.
It wasn't an issue so far, maybe we can flush it on the pause signal edge?