On 10/7/22 04:57, eric pouech (@epo) wrote:
This serie could be a starting point for enabling long type compilation in wined3d.
Maybe, although I think it may make sense to avoid tying wined3d to a certain compiler target where possible, given its frequency of use as a porting tool. Along the same lines, it's not unlikely that we'll move parts of it to vkd3d, and I'm not sure that we're going to end up using LLP64 there.