On Fri May 23 05:23:14 2025 +0000, Alexandre Julliard wrote:
It doesn't seem very nice to add a bunch of variables to opengl_funcs. Some kind of separate egl_info structure would be cleaner IMO.
Moved it to a separate egl_platform struct, which I feel could indeed be useful to eventually implement multiple EGL backends (as EGL_EXT_platform_device can be used to create per-GPU offscreen displays).