Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/spirv.c:
}
static uint32_t spirv_compiler_emit_bool_to_int(struct spirv_compiler *compiler,
unsigned int component_count, uint32_t val_id)
unsigned int component_count, uint32_t val_id, bool signedness)
`signedness` is always `true`, maybe it should be introduced once it's really used.