Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/tests/surface.c:
{ D3D_OK, D3DFMT_X8R8G8B8, .todo_hr = TRUE },
{ D3D_OK, D3DFMT_A32B32G32R32F, .todo_hr = TRUE },
{ D3D_OK, D3DFMT_A32B32G32R32F, .todo_hr = TRUE },
},
},
{ D3DFMT_DXT2, NULL,
{ { D3D_OK, D3DFMT_A8R8G8B8, .todo_hr = TRUE },
{ D3D_OK, D3DFMT_X8R8G8B8, .todo_hr = TRUE },
{ D3D_OK, D3DFMT_A8R8G8B8, .todo_hr = TRUE },
{ D3D_OK, D3DFMT_A8R8G8B8, .todo_hr = TRUE },
{ D3D_OK, D3DFMT_X8R8G8B8, .todo_hr = TRUE },
{ D3D_OK, D3DFMT_A8R8G8B8, .todo_hr = TRUE },
{ D3D_OK, D3DFMT_A32B32G32R32F, .todo_hr = TRUE },
{ D3D_OK, D3DFMT_A32B32G32R32F, .todo_hr = TRUE },
}, 0xff
},
I assume the same (i.e. non-zero alpha values mandating alpha in the BMP image formats) applies to the other compressed texture formats, right?