Jacek Caban (@jacek) commented about dlls/win32u/window.c:
*/ HWND is_current_thread_window( HWND hwnd ) {
- WND *win;
- HWND ret = 0;
- struct user_entry entry;
- HANDLE handle;
- if (!(win = get_win_ptr( hwnd )) || win == WND_OTHER_PROCESS || win == WND_DESKTOP)
return 0;
- if (win->tid == GetCurrentThreadId()) ret = win->obj.handle;
- release_win_ptr( win );
- return ret;
- if (!get_user_entry( hwnd, NTUSER_OBJ_WINDOW, &entry, &handle )) return 0;
- if (entry.tid != GetCurrentThreadId()) return 0;
Not a big deal, but since `get_window_thread` is optimized later in the series, we could just use it here to simplify the code a bit. Same goes for `is_current_process_window`.