Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/fx.c:
- /* FIXME: write actual initial value */
- offset = put_u32(buffer, 0);
- for (i = 1; i < size / sizeof(uint32_t); ++i)
put_u32(buffer, 0);
- return offset;
+}
+static void write_fx_2_parameters(struct fx_write_context *fx) +{
- struct vkd3d_bytecode_buffer *buffer = &fx->structured;
- uint32_t desc_offset, value_offset;
- struct hlsl_ir_var *var;
- LIST_FOR_EACH_ENTRY(var, &fx->ctx->globals->vars, struct hlsl_ir_var, scope_entry)
extern_vars?