Giovanni Mascellani (@giomasce) commented about libs/vkd3d/resource.c:
return; }
- WARN("Ignoring written range %p.\n", written_range);
- d3d12_heap_unmap(resource->heap, resource);
- if (written_range)
d3d12_resource_flush(resource, written_range->Begin, written_range->End - written_range->Begin);
Same here.