Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl.y:
return add_implicit_conversion(ctx, params->instrs, arg, type, loc);
}
+static bool elementwise_intrinsic_convert_args_to_common_type(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
This name could maybe be shortened, just "elementwise_intrinsic_get_type"?