On Wed Oct 18 20:16:27 2023 +0000, Henri Verbeet wrote:
+ /** + * Causes compiler to convert SM1-3 semantics to corresponding
System Value semantics,
* when compiling HLSL sources for SM4+ targets.
*
* This option does the following conversions:
*
* - POSITION -> SV_Position for vertex shader outputs,
pixel shader inputs,
* and geometry shader inputs and outputs;
* - COLORN -> SV_TargetN for pixel shader outputs;
* - DEPTH -> SV_Depth for pixel shader outputs.
*/
This breaks building the documentation for me. Getting rid of the extra spaces/indentation before the items helps. Note that while the CI doesn't fail to build this, the resulting documentation doesn't look especially great either.
Right, I don't get a failures, but a million warnings. I'll push something to make it look better, thanks.