On Tue Jul 25 14:28:36 2023 +0000, Conor McCarthy wrote:
Yes, `residencyAlignedMipSize` should be used in the patch which enables tiled resource support. Strictly speaking I think we also need to check `residencyStandard2DBlockShape`, `shaderResourceResidency` and `shaderResourceMinLod`.
Yeah, even if the documentation is not really clear, it seems that D3D12 is quite more prescriptive about the tiling geometry that is allowed, so we have to detect whether we can offer that and hope that most Vulkan driver actually agree with D3D12.