Zebediah Figura (@zfigura) commented about dlls/wined3d/context_gl.c:
gl_info = context_gl->gl_info; rt = context->current_rt.texture;
- wined3d_context_gl_apply_blit_state_fbo(context_gl, GL_FRAMEBUFFER, rt, context->current_rt.sub_resource_idx,
rt->resource.draw_binding);
- if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) { if (context->render_offscreen) {
wined3d_texture_load(rt, context, FALSE);
I don't know why this is here in the first place, so is it safe to remove? (Should it be in its own patch?)