From: Francisco Casas fcasas@codeweavers.com
These tests should actually compile and run in SM1, which is possible if we pass the int and uint uniforms in the expected IEEE 754 float format for SM1 shaders.
Also, bools should be passed as 1.0f or 0.0f to SM1. --- tests/hlsl/any.shader_test | 46 ++++---- tests/hlsl/bool-cast.shader_test | 18 ++- tests/hlsl/cast-to-float.shader_test | 21 ++-- tests/hlsl/cast-to-half.shader_test | 21 ++-- tests/hlsl/cast-to-int.shader_test | 24 ++-- tests/hlsl/cast-to-uint.shader_test | 4 +- tests/hlsl/ceil.shader_test | 10 +- tests/hlsl/floor.shader_test | 9 +- tests/hlsl/function-cast.shader_test | 7 +- tests/hlsl/ldexp.shader_test | 12 +- tests/hlsl/lerp.shader_test | 15 +-- tests/hlsl/sign.shader_test | 35 +++--- tests/hlsl/switch.shader_test | 165 ++++++++++++++++----------- tests/hlsl/trunc.shader_test | 9 +- 14 files changed, 220 insertions(+), 176 deletions(-)
diff --git a/tests/hlsl/any.shader_test b/tests/hlsl/any.shader_test index afaf81fac..83a1dad97 100644 --- a/tests/hlsl/any.shader_test +++ b/tests/hlsl/any.shader_test @@ -48,10 +48,8 @@ uniform 0 float4 -1.0 0.0 0.0 0.0 todo(sm<4) draw quad probe all rgba (1.0, 1.0, 1.0, 1.0)
-[require] -shader model >= 4.0
-[pixel shader] +[pixel shader todo(sm<4)] uniform uint4 b;
float4 main() : sv_target @@ -60,26 +58,32 @@ float4 main() : sv_target }
[test] -uniform 0 uint4 1 1 1 1 -draw quad +if(sm<4) uniform 0 float4 1 1 1 1 +if(sm>=4) uniform 0 uint4 1 1 1 1 +todo(sm<4) draw quad probe all rgba (1.0, 1.0, 1.0, 1.0) -uniform 0 uint4 1 0 0 0 -draw quad +if(sm<4) uniform 0 float4 1 0 0 0 +if(sm>=4) uniform 0 uint4 1 0 0 0 +todo(sm<4) draw quad probe all rgba (1.0, 1.0, 1.0, 1.0) -uniform 0 uint4 0 1 0 0 -draw quad +if(sm<4) uniform 0 float4 0 1 0 0 +if(sm>=4) uniform 0 uint4 0 1 0 0 +todo(sm<4) draw quad probe all rgba (1.0, 1.0, 1.0, 1.0) -uniform 0 uint4 0 0 1 0 -draw quad +if(sm<4) uniform 0 float4 0 0 1 0 +if(sm>=4) uniform 0 uint4 0 0 1 0 +todo(sm<4) draw quad probe all rgba (1.0, 1.0, 1.0, 1.0) -uniform 0 uint4 0 0 0 1 -draw quad +if(sm<4) uniform 0 float4 0 0 0 1 +if(sm>=4) uniform 0 uint4 0 0 0 1 +todo(sm<4) draw quad probe all rgba (1.0, 1.0, 1.0, 1.0) -uniform 0 uint4 0 0 0 0 -draw quad +if(sm<4) uniform 0 float4 0 0 0 0 +if(sm>=4) uniform 0 uint4 0 0 0 0 +todo(sm<4) draw quad probe all rgba (0.0, 0.0, 0.0, 0.0)
-[pixel shader] +[pixel shader todo(sm<4)] uniform uint b;
float4 main() : sv_target @@ -88,9 +92,11 @@ float4 main() : sv_target }
[test] -uniform 0 uint4 1 0 0 0 -draw quad +if(sm<4) uniform 0 float4 1 0 0 0 +if(sm>=4) uniform 0 uint4 1 0 0 0 +todo(sm<4) draw quad probe all rgba (1.0, 1.0, 1.0, 1.0) -uniform 0 uint4 0 0 0 0 -draw quad +if(sm<4) uniform 0 float4 0 0 0 0 +if(sm>=4) uniform 0 uint4 0 0 0 0 +todo(sm<4) draw quad probe all rgba (0.0, 0.0, 0.0, 0.0) diff --git a/tests/hlsl/bool-cast.shader_test b/tests/hlsl/bool-cast.shader_test index 09ca12e2b..f3e4cf0d6 100644 --- a/tests/hlsl/bool-cast.shader_test +++ b/tests/hlsl/bool-cast.shader_test @@ -14,11 +14,7 @@ draw quad probe all rgba (0.0, 0.0, 1.0, 1.0)
-[require] -shader model >= 4.0 - - -[pixel shader] +[pixel shader todo(sm<4)] uniform float4 x; uniform int4 y;
@@ -29,12 +25,13 @@ float4 main() : SV_TARGET
[test] uniform 0 float4 0.0 0.0 2.0 4.0 -uniform 4 int4 0 1 0 10 -draw quad +if(sm<4) uniform 4 float4 0 1 0 10 +if(sm>=4) uniform 4 int4 0 1 0 10 +todo(sm<4) draw quad probe all rgba (0.0, 10.0, 1.0, 11.0)
-[pixel shader] +[pixel shader todo(sm<4)] uniform bool4 b;
float4 main() : sv_target @@ -43,6 +40,7 @@ float4 main() : sv_target }
[test] -uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000 -draw quad +if(sm<4) uniform 0 float4 1.0 1.0 1.0 0.0 +if(sm>=4) uniform 0 uint4 0x00000001 0x00000002 0x80000000 0x00000000 +todo(sm<4) draw quad probe all rgba (2.0, 2.0, 2.0, 0.0) diff --git a/tests/hlsl/cast-to-float.shader_test b/tests/hlsl/cast-to-float.shader_test index caaf98c02..bcb546e2d 100644 --- a/tests/hlsl/cast-to-float.shader_test +++ b/tests/hlsl/cast-to-float.shader_test @@ -1,7 +1,4 @@ -[require] -shader model >= 4.0 - -[pixel shader] +[pixel shader todo(sm<4)] uniform int i; uniform uint u; uniform bool b; @@ -13,15 +10,19 @@ float4 main() : sv_target }
[test] -uniform 0 int -1 -uniform 1 uint 3 -uniform 2 int -2 -uniform 3 float 0.5 -draw quad +if(sm<4) uniform 0 float -1 +if(sm<4) uniform 4 float 3 +if(sm<4) uniform 8 float 1 +if(sm<4) uniform 12 float 0.5 +if(sm>=4) uniform 0 int -1 +if(sm>=4) uniform 1 uint 3 +if(sm>=4) uniform 2 int -2 +if(sm>=4) uniform 3 float 0.5 +todo(sm<4) draw quad probe all rgba (0.5, 0.5, 0.5, 0.5)
-[pixel shader]
+[pixel shader] float4 main() : sv_target { int i = -1; diff --git a/tests/hlsl/cast-to-half.shader_test b/tests/hlsl/cast-to-half.shader_test index b8feb6760..0580fe25f 100644 --- a/tests/hlsl/cast-to-half.shader_test +++ b/tests/hlsl/cast-to-half.shader_test @@ -1,7 +1,4 @@ -[require] -shader model >= 4.0 - -[pixel shader] +[pixel shader todo(sm<4)] uniform int i; uniform uint u; uniform bool b; @@ -13,15 +10,19 @@ float4 main() : sv_target }
[test] -uniform 0 int -1 -uniform 1 uint 3 -uniform 2 int -2 -uniform 3 float 0.5 -draw quad +if(sm<4) uniform 0 float -1 +if(sm<4) uniform 4 float 3 +if(sm<4) uniform 8 float 1 +if(sm<4) uniform 12 float 0.5 +if(sm>=4) uniform 0 int -1 +if(sm>=4) uniform 1 uint 3 +if(sm>=4) uniform 2 int -2 +if(sm>=4) uniform 3 float 0.5 +todo(sm<4) draw quad probe all rgba (0.5, 0.5, 0.5, 0.5)
-[pixel shader]
+[pixel shader] float4 main() : sv_target { int i = -1; diff --git a/tests/hlsl/cast-to-int.shader_test b/tests/hlsl/cast-to-int.shader_test index 3e850fb5b..385e3375f 100644 --- a/tests/hlsl/cast-to-int.shader_test +++ b/tests/hlsl/cast-to-int.shader_test @@ -1,7 +1,4 @@ -[require] -shader model >= 4.0 - -[pixel shader] +[pixel shader todo(sm<4)] uniform float f; uniform uint u; uniform bool b; @@ -19,15 +16,19 @@ float4 main() : sv_target }
[test] -uniform 0 float 2.6 -uniform 1 int -2 -uniform 2 int -2 -uniform 3 float -3.6 -draw quad +if(sm<4) uniform 0 float 2.6 +if(sm<4) uniform 4 float -2 +if(sm<4) uniform 8 float 1.0 +if(sm<4) uniform 12 float -3.6 +if(sm>=4) uniform 0 float 2.6 +if(sm>=4) uniform 1 int -2 +if(sm>=4) uniform 2 int -2 +if(sm>=4) uniform 3 float -3.6 +todo(sm<4) draw quad probe all rgba (0.5, 0.5, 0.5, 0.5)
-[pixel shader]
+[pixel shader] float4 main() : sv_target { float f = 2.6; @@ -45,4 +46,5 @@ float4 main() : sv_target
[test] draw quad -probe all rgba (0.5, 0.5, 0.5, 0.5) +if(sm<4) todo probe all rgba (0.5, 4.2949673e+009, 0.5, 0.5) +if(sm>=4) probe all rgba (0.5, 0.5, 0.5, 0.5) diff --git a/tests/hlsl/cast-to-uint.shader_test b/tests/hlsl/cast-to-uint.shader_test index 07479984a..9344fffc8 100644 --- a/tests/hlsl/cast-to-uint.shader_test +++ b/tests/hlsl/cast-to-uint.shader_test @@ -1,6 +1,8 @@ +% On SM1, uints can only be used with known-positive values. [require] shader model >= 4.0
+ [pixel shader] uniform float f; uniform int i; @@ -26,8 +28,8 @@ uniform 3 float -3.6 draw quad probe all rgba (0.5, 0.5, 0.5, 0.5)
-[pixel shader]
+[pixel shader] float4 main() : sv_target { float f = 2.6; diff --git a/tests/hlsl/ceil.shader_test b/tests/hlsl/ceil.shader_test index 46414a92b..aa4bdf297 100644 --- a/tests/hlsl/ceil.shader_test +++ b/tests/hlsl/ceil.shader_test @@ -37,10 +37,7 @@ uniform 0 float4 -0.5 6.5 7.5 3.4 todo(sm<4) draw quad probe all rgba (7.0, 8.0, 0.0, 4.0) 4
-[require] -shader model >= 4.0 - -[pixel shader] +[pixel shader todo(sm<4)] uniform int4 u;
float4 main() : sv_target @@ -52,6 +49,7 @@ float4 main() : sv_target }
[test] -uniform 0 int4 -1 6 7 3 -draw quad +if(sm<4) uniform 0 float4 -1 6 7 3 +if(sm>=4) uniform 0 int4 -1 6 7 3 +todo(sm<4) draw quad probe all rgba (6.0, 7.0, -1.0, 3.0) 4 diff --git a/tests/hlsl/floor.shader_test b/tests/hlsl/floor.shader_test index 89e1f12ef..ed1ab7688 100644 --- a/tests/hlsl/floor.shader_test +++ b/tests/hlsl/floor.shader_test @@ -37,10 +37,8 @@ uniform 0 float4 -0.5 6.5 7.5 3.4 todo(sm<4) draw quad probe all rgba (6.0, 7.0, -1.0, 3.0) 4
-[require] -shader model >= 4.0
-[pixel shader] +[pixel shader todo(sm<4)] uniform int4 u;
float4 main() : sv_target @@ -52,6 +50,7 @@ float4 main() : sv_target }
[test] -uniform 0 int4 -1 6 7 3 -draw quad +if(sm<4) uniform 0 float4 -1 6 7 3 +if(sm>=4) uniform 0 int4 -1 6 7 3 +todo(sm<4) draw quad probe all rgba (6.0, 7.0, -1.0, 3.0) 4 diff --git a/tests/hlsl/function-cast.shader_test b/tests/hlsl/function-cast.shader_test index c92289863..f049b79d1 100644 --- a/tests/hlsl/function-cast.shader_test +++ b/tests/hlsl/function-cast.shader_test @@ -69,8 +69,6 @@ uniform 0 float4 -1.9 -1.0 2.9 4.0 todo draw quad probe all rgba (-1.0, -1.0, 2.0, 4.0)
-[require] -shader model >= 4.0
[pixel shader todo] uniform int4 i; @@ -88,6 +86,7 @@ float4 main() : sv_target }
[test] -uniform 0 int4 -2 0 1 -3000000 +if(sm<4) uniform 0 float4 -2 0 1 -3000000 +if(sm>=4) uniform 0 int4 -2 0 1 -3000000 todo(sm<6) draw quad -probe all rgba (-1.0, 0.0, 1.0, -3000000.0) +probe all rgba (-1.0, 0.0, 1.0, -3000000.0) 4 diff --git a/tests/hlsl/ldexp.shader_test b/tests/hlsl/ldexp.shader_test index f8ad40d8e..2d778e077 100644 --- a/tests/hlsl/ldexp.shader_test +++ b/tests/hlsl/ldexp.shader_test @@ -13,10 +13,8 @@ uniform 4 float4 0.0 -10.0 10.0 100.0 draw quad probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
-[require] -shader model >= 4.0
-[pixel shader] +[pixel shader todo(sm<4)] uniform int4 x; uniform int4 y;
@@ -26,9 +24,11 @@ float4 main() : SV_TARGET }
[test] -uniform 0 int4 2 3 4 5 -uniform 4 int4 0 -10 10 100 -draw quad +if(sm<4) uniform 0 float4 2 3 4 5 +if(sm<4) uniform 4 float4 0 -10 10 100 +if(sm>=4) uniform 0 int4 2 3 4 5 +if(sm>=4) uniform 4 int4 0 -10 10 100 +todo(sm<4) draw quad probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
diff --git a/tests/hlsl/lerp.shader_test b/tests/hlsl/lerp.shader_test index 15e90cef9..901857dfd 100644 --- a/tests/hlsl/lerp.shader_test +++ b/tests/hlsl/lerp.shader_test @@ -15,10 +15,8 @@ uniform 8 float4 0.0 1.0 -1.0 0.75 draw quad probe all rgba (2.0, -10.0, -2.0, 76.25)
-[require] -shader model >= 4.0
-[pixel shader] +[pixel shader todo(sm<4)] uniform int4 x; uniform int4 y; uniform int4 s; @@ -29,10 +27,13 @@ float4 main() : SV_TARGET }
[test] -uniform 0 int4 2 3 4 0 -uniform 4 int4 0 -10 10 1000000 -uniform 8 int4 0 1 -1 1000000 -draw quad +if(sm<4) uniform 0 float4 2 3 4 0 +if(sm<4) uniform 4 float4 0 -10 10 1000000 +if(sm<4) uniform 8 float4 0 1 -1 1000000 +if(sm>=4) uniform 0 int4 2 3 4 0 +if(sm>=4) uniform 4 int4 0 -10 10 1000000 +if(sm>=4) uniform 8 int4 0 1 -1 1000000 +todo(sm<4) draw quad probe all rgba (2.0, -10.0, -2.0, 1e12)
diff --git a/tests/hlsl/sign.shader_test b/tests/hlsl/sign.shader_test index 6ec5a571d..5d1c18486 100644 --- a/tests/hlsl/sign.shader_test +++ b/tests/hlsl/sign.shader_test @@ -17,6 +17,7 @@ uniform 0 float4 0.0 0.0 0.0 0.0 todo(sm<4) draw quad probe all rgba (0.0, 0.0, 0.0, 0.0)
+ [pixel shader todo(sm<4)] uniform float4 f;
@@ -30,6 +31,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0 todo(sm<4) draw quad probe all rgba (1.0, 1.0, 1.0, 1.0)
+ [pixel shader todo(sm<4)] uniform float2x2 f;
@@ -44,9 +46,6 @@ uniform 4 float4 3.0 4.0 0.0 0.0 todo(sm<4) draw quad probe all rgba (1.0, 1.0, 1.0, 1.0)
-[require] -% SM1-3 doesn't support integral types -shader model >= 4.0
[pixel shader todo(sm<4)] uniform int f; @@ -57,16 +56,20 @@ float4 main() : sv_target }
[test] -uniform 0 int4 1 0 0 0 -draw quad +if(sm<4) uniform 0 float4 1 0 0 0 +if(sm>=4) uniform 0 int4 1 0 0 0 +todo(sm<4) draw quad probe all rgba (1, 1, 1, 1) -uniform 0 int4 -1 0 0 0 -draw quad +if(sm<4) uniform 0 float4 -1 0 0 0 +if(sm>=4) uniform 0 int4 -1 0 0 0 +todo(sm<4) draw quad probe all rgba (-1, -1, -1, -1) -uniform 0 int4 0 0 0 0 -draw quad +if(sm<4) uniform 0 float4 0 0 0 0 +if(sm>=4) uniform 0 int4 0 0 0 0 +todo(sm<4) draw quad probe all rgba (0, 0, 0, 0)
+ [pixel shader todo(sm<4)] uniform int4 f;
@@ -76,10 +79,12 @@ float4 main() : sv_target }
[test] -uniform 0 int4 1 2 3 4 -draw quad +if(sm<4) uniform 0 float4 1 2 3 4 +if(sm>=4) uniform 0 int4 1 2 3 4 +todo(sm<4) draw quad probe all rgba (1, 1, 1, 1)
+ [pixel shader todo(sm<4)] uniform int2x2 f;
@@ -89,7 +94,9 @@ float4 main() : sv_target }
[test] -uniform 0 int4 1 2 0 0 -uniform 4 int4 3 4 0 0 -draw quad +if(sm<4) uniform 0 float4 1 2 0 0 +if(sm<4) uniform 4 float4 3 4 0 0 +if(sm>=4) uniform 0 int4 1 2 0 0 +if(sm>=4) uniform 4 int4 3 4 0 0 +todo(sm<4) draw quad probe all rgba (1, 1, 1, 1) diff --git a/tests/hlsl/switch.shader_test b/tests/hlsl/switch.shader_test index 01624f97c..beed006df 100644 --- a/tests/hlsl/switch.shader_test +++ b/tests/hlsl/switch.shader_test @@ -1,7 +1,4 @@ -[require] -shader model >= 4.0 - -[pixel shader] +[pixel shader todo(sm<4)] uint4 v;
float4 main() : sv_target @@ -18,18 +15,22 @@ float4 main() : sv_target }
[test] -uniform 0 uint4 3 0 0 0 -draw quad +if(sm<4) uniform 0 float4 3 0 0 0 +if(sm>=4) uniform 0 uint4 3 0 0 0 +todo(sm<4) draw quad probe all rgba (5.0, 5.0, 5.0, 5.0) -uniform 0 uint4 1 0 0 0 -draw quad +if(sm<4) uniform 0 float4 1 0 0 0 +if(sm>=4) uniform 0 uint4 1 0 0 0 +todo(sm<4) draw quad probe all rgba (4.0, 4.0, 4.0, 4.0) -uniform 0 uint4 0 0 0 0 -draw quad +if(sm<4) uniform 0 float4 0 0 0 0 +if(sm>=4) uniform 0 uint4 0 0 0 0 +todo(sm<4) draw quad probe all rgba (3.0, 3.0, 3.0, 3.0)
+ % just a default case -[pixel shader] +[pixel shader todo(sm<4)] uint4 v;
float4 main() : sv_target @@ -42,16 +43,20 @@ float4 main() : sv_target }
[test] -uniform 0 uint4 3 0 0 0 -draw quad +if(sm<4) uniform 0 float4 3 0 0 0 +if(sm>=4) uniform 0 uint4 3 0 0 0 +todo(sm<4) draw quad probe all rgba (5.0, 5.0, 5.0, 5.0) -uniform 0 uint4 1 0 0 0 -draw quad +if(sm<4) uniform 0 float4 1 0 0 0 +if(sm>=4) uniform 0 uint4 1 0 0 0 +todo(sm<4) draw quad probe all rgba (5.0, 5.0, 5.0, 5.0) -uniform 0 uint4 0 0 0 0 -draw quad +if(sm<4) uniform 0 float4 0 0 0 0 +if(sm>=4) uniform 0 uint4 0 0 0 0 +todo(sm<4) draw quad probe all rgba (5.0, 5.0, 5.0, 5.0)
+ % completely empty [pixel shader fail] uint4 v; @@ -63,8 +68,9 @@ float4 main() : sv_target } }
+ % falling through is only supported for empty case statements -[pixel shader] +[pixel shader todo(sm<4)] uint4 v;
float4 main() : sv_target @@ -83,18 +89,22 @@ float4 main() : sv_target }
[test] -uniform 0 uint4 2 0 0 0 -draw quad +if(sm<4) uniform 0 float4 2 0 0 0 +if(sm>=4) uniform 0 uint4 2 0 0 0 +todo(sm<4) draw quad probe all rgba (1.0, 2.0, 3.0, 4.0) -uniform 0 uint4 1 0 0 0 -draw quad +if(sm<4) uniform 0 float4 1 0 0 0 +if(sm>=4) uniform 0 uint4 1 0 0 0 +todo(sm<4) draw quad probe all rgba (1.1, 2.0, 3.0, 4.0) -uniform 0 uint4 0 0 0 0 -draw quad +if(sm<4) uniform 0 float4 0 0 0 0 +if(sm>=4) uniform 0 uint4 0 0 0 0 +todo(sm<4) draw quad probe all rgba (1.1, 2.0, 3.0, 4.0)
+ % case value evaluation -[pixel shader] +[pixel shader todo(sm<4)] uint4 v;
float4 main() : sv_target @@ -115,15 +125,18 @@ float4 main() : sv_target }
[test] -uniform 0 uint4 2 0 0 0 -todo(sm>=6) draw quad +if(sm<4) uniform 0 float4 2 0 0 0 +if(sm>=4) uniform 0 uint4 2 0 0 0 +todo(sm<4 | sm>=6) draw quad probe all rgba (1.1, 2.1, 3.1, 4.1) -uniform 0 uint4 1 0 0 0 -todo(sm>=6) draw quad +if(sm<4) uniform 0 float4 1 0 0 0 +if(sm>=4) uniform 0 uint4 1 0 0 0 +todo(sm<4 | sm>=6) draw quad probe all rgba (1.0, 2.0, 3.0, 4.0)
+ % floats are accepted -[pixel shader fail(sm>=6)] +[pixel shader fail(sm>=6) todo(sm<4)] uint4 v;
float4 main() : sv_target @@ -144,14 +157,16 @@ float4 main() : sv_target }
[test] -uniform 0 uint4 2 0 0 0 -todo(sm>=6) draw quad +if(sm<4) uniform 0 float4 2 0 0 0 +if(sm>=4) uniform 0 uint4 2 0 0 0 +todo(sm<4 | sm>=6) draw quad probe all rgba (1.1, 2.1, 3.1, 4.1) -uniform 0 uint4 1 0 0 0 -todo(sm>=6) draw quad +if(sm<4) uniform 0 float4 1 0 0 0 +if(sm>=4) uniform 0 uint4 1 0 0 0 +todo(sm<4 | sm>=6) draw quad probe all rgba (1.0, 2.0, 3.0, 4.0)
-[pixel shader fail(sm>=6)] +[pixel shader fail(sm<4 | sm>=6) todo(sm<4)] float4 v;
float4 main() : sv_target @@ -173,10 +188,10 @@ float4 main() : sv_target
[test] uniform 0 float4 2.0 0.0 0.0 0.0 -todo(sm>=6) draw quad +todo(sm<4 | sm>=6) draw quad probe all rgba (1.1, 2.1, 3.1, 4.1) uniform 0 float4 1.0 0.0 0.0 0.0 -todo(sm>=6) draw quad +todo(sm<4 | sm>=6) draw quad probe all rgba (1.0, 2.0, 3.0, 4.0)
[pixel shader fail] @@ -347,7 +362,7 @@ float4 main() : sv_target }
% more complicated breaks -[pixel shader] +[pixel shader todo(sm<4)] uint4 v;
float4 main() : sv_target @@ -373,18 +388,21 @@ float4 main() : sv_target }
[test] -uniform 0 uint4 2 0 0 0 -todo(sm>=6) draw quad +if(sm<4) uniform 0 float4 2 0 0 0 +if(sm>=4) uniform 0 uint4 2 0 0 0 +todo(sm<4 | sm>=6) draw quad probe all rgba (1.1, 2.1, 3.1, 4.1) -uniform 0 uint4 1 0 0 0 -todo(sm>=6) draw quad +if(sm<4) uniform 0 float4 1 0 0 0 +if(sm>=4) uniform 0 uint4 1 0 0 0 +todo(sm<4 | sm>=6) draw quad probe all rgba (1.2, 2.2, 3.2, 4.2) -uniform 0 uint4 0 0 0 0 -todo(sm>=6) draw quad +if(sm<4) uniform 0 float4 0 0 0 0 +if(sm>=4) uniform 0 uint4 0 0 0 0 +todo(sm<4 | sm>=6) draw quad probe all rgba (1.0, 2.0, 3.0, 4.0)
% switch breaks within a loop -[pixel shader] +[pixel shader todo(sm<4)] uint4 v;
float4 main() : sv_target @@ -411,12 +429,14 @@ float4 main() : sv_target }
[test] -uniform 0 uint4 2 0 0 0 -todo(sm>=6) draw quad +if(sm<4) uniform 0 float4 2 0 0 0 +if(sm>=4) uniform 0 uint4 2 0 0 0 +todo(sm<4 | sm>=6) draw quad probe all rgba (5.0, 6.0, 7.0, 8.0)
+ % default case placement -[pixel shader] +[pixel shader todo(sm<4)] uint4 v;
float4 main() : sv_target @@ -442,17 +462,21 @@ float4 main() : sv_target }
[test] -uniform 0 uint4 0 0 0 0 -todo(sm>=6) draw quad +if(sm<4) uniform 0 float4 0 0 0 0 +if(sm>=4) uniform 0 uint4 0 0 0 0 +todo(sm<4 | sm>=6) draw quad probe all rgba (4.0, 5.0, 6.0, 7.0) -uniform 0 uint4 2 0 0 0 -todo(sm>=6) draw quad +if(sm<4) uniform 0 float4 2 0 0 0 +if(sm>=4) uniform 0 uint4 2 0 0 0 +todo(sm<4 | sm>=6) draw quad probe all rgba (2.0, 3.0, 4.0, 5.0) -uniform 0 uint4 3 0 0 0 -todo(sm>=6) draw quad +if(sm<4) uniform 0 float4 3 0 0 0 +if(sm>=4) uniform 0 uint4 3 0 0 0 +todo(sm<4 | sm>=6) draw quad probe all rgba (4.0, 5.0, 6.0, 7.0)
-[pixel shader] + +[pixel shader todo(sm<4)] uint4 v;
float4 main() : sv_target @@ -479,14 +503,17 @@ float4 main() : sv_target }
[test] -uniform 0 uint4 3 0 0 0 -todo(sm>=6) draw quad +if(sm<4) uniform 0 float4 3 0 0 0 +if(sm>=4) uniform 0 uint4 3 0 0 0 +todo(sm<4 | sm>=6) draw quad probe all rgba (1.0, 2.0, 3.0, 4.0) -uniform 0 uint4 0 0 0 0 -todo(sm>=6) draw quad +if(sm<4) uniform 0 float4 0 0 0 0 +if(sm>=4) uniform 0 uint4 0 0 0 0 +todo(sm<4 | sm>=6) draw quad probe all rgba (4.0, 5.0, 6.0, 7.0) -uniform 0 uint4 5 0 0 0 -todo(sm>=6) draw quad +if(sm<4) uniform 0 float4 5 0 0 0 +if(sm>=4) uniform 0 uint4 5 0 0 0 +todo(sm<4 | sm>=6) draw quad probe all rgba (1.0, 2.0, 3.0, 4.0)
% 'continue' is not supported in switches @@ -515,7 +542,7 @@ float4 main() : sv_target return c; }
-[pixel shader] +[pixel shader fail(sm<4) todo(sm<4)] uint4 v;
float4 main() : sv_target @@ -545,15 +572,17 @@ float4 main() : sv_target }
[test] -uniform 0 uint4 0 0 3 1 +if(sm<4) uniform 0 float4 0 0 3 1 +if(sm>=4) uniform 0 uint4 0 0 3 1 todo(sm>=6) draw quad probe all rgba (10.0, 11.0, 12.0, 13.0) -uniform 0 uint4 1 0 3 1 +if(sm<4) uniform 0 float4 1 0 3 1 +if(sm>=4) uniform 0 uint4 1 0 3 1 todo(sm>=6) draw quad probe all rgba (7.0, 8.0, 9.0, 10.0)
% return from a switch nested in a loop -[pixel shader] +[pixel shader fail(sm<4) todo(sm<4)] uint4 v;
float4 main() : sv_target @@ -579,9 +608,11 @@ float4 main() : sv_target }
[test] -uniform 0 uint4 0 0 3 1 +if(sm<4) uniform 0 float4 0 0 3 1 +if(sm>=4) uniform 0 uint4 0 0 3 1 todo(sm>=6) draw quad probe all rgba (304.0, 305.0, 306.0, 307.0) -uniform 0 uint4 1 0 3 1 +if(sm<4) uniform 0 float4 1 0 3 1 +if(sm>=4) uniform 0 uint4 1 0 3 1 todo(sm>=6) draw quad probe all rgba (3.0, 4.0, 5.0, 6.0) diff --git a/tests/hlsl/trunc.shader_test b/tests/hlsl/trunc.shader_test index f1d23bf82..d57438641 100644 --- a/tests/hlsl/trunc.shader_test +++ b/tests/hlsl/trunc.shader_test @@ -30,10 +30,8 @@ uniform 0 float4 -0.5 6.5 7.5 3.4 todo(sm<4) draw quad probe all rgba (6.0, 7.0, 0.0, 3.0)
-[require] -shader model >= 4.0
-[pixel shader] +[pixel shader todo(sm<4)] uniform int4 u;
float4 main() : sv_target @@ -45,6 +43,7 @@ float4 main() : sv_target }
[test] -uniform 0 int4 -1 6 7 3 -draw quad +if(sm<4) uniform 0 float4 -1 6 7 3 +if(sm>=4) uniform 0 int4 -1 6 7 3 +todo(sm<4) draw quad probe all rgba (6.0, 7.0, -1.0, 3.0)