From: Henri Verbeet hverbeet@codeweavers.com
Scanning d3dbc sources is supported now, and vkd3d_shader_scan_combined_resource_sampler_info is supported as a chained structure. --- include/vkd3d_shader.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index 66a7de9b5..3a9ba671a 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -2146,12 +2146,14 @@ VKD3D_SHADER_API int vkd3d_shader_convert_root_signature(struct vkd3d_shader_ver * * Currently this function supports the following code types: * - VKD3D_SHADER_SOURCE_DXBC_TPF + * - VKD3D_SHADER_SOURCE_D3D_BYTECODE * * \param compile_info A chained structure containing scan parameters. * \n - * The DXBC_TPF scanner supports the following chained structures: + * The scanner supports the following chained structures: * - vkd3d_shader_scan_descriptor_info * - vkd3d_shader_scan_signature_info + * - vkd3d_shader_scan_combined_resource_sampler_info * \n * Although the \a compile_info parameter is read-only, chained structures * passed to this function need not be, and may serve as output parameters,