Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl.y:
+static bool write_cosh_or_sinh(struct hlsl_ctx *ctx,
const struct parse_initializer *params, const struct vkd3d_shader_location *loc, bool sinh_mode)+{
- struct hlsl_ir_function_decl *func;
- struct hlsl_type *type;
- const char *fn_name, *combiner;
- char *body;
- static const char template[] =
"%s %s(%s x)\n""{\n"" %s expPos, expNeg, combined;"" expPos = exp(x);\n"" expNeg = exp(-x);\n"" combined = %s;\n"" return combined / 2;\n"
Let's avoid camel case please. That said, though, the function seems simple enough that I'd just write "return (exp(x) ± exp(-x)) / 2"?