Conor McCarthy (@cmccarthy) commented about libs/vkd3d-shader/ir.c:
return VKD3D_ERROR_OUT_OF_MEMORY;
}
+static enum vkd3d_result boehm_jacopini_structurize(struct vkd3d_shader_parser *parser) +{
- struct vkd3d_shader_instruction *instructions = NULL;
- const struct vkd3d_shader_location no_loc = {0};
- size_t ins_capacity = 0, ins_count = 0, i;
- unsigned int block_temp_idx = 0;
Looks like `block_temp_idx` is always zero.