From: Zebediah Figura zfigura@codeweavers.com
--- dlls/wined3d/shader_spirv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/shader_spirv.c b/dlls/wined3d/shader_spirv.c index 7a7cb44c15d..60ef2c022aa 100644 --- a/dlls/wined3d/shader_spirv.c +++ b/dlls/wined3d/shader_spirv.c @@ -613,7 +613,7 @@ static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bin struct wined3d_shader_resource_bindings *wined3d_bindings, const struct wined3d_state *state, uint32_t shader_mask) { - struct vkd3d_shader_scan_descriptor_info *descriptor_info; + const struct vkd3d_shader_scan_descriptor_info *descriptor_info; enum wined3d_shader_descriptor_type wined3d_type; enum vkd3d_shader_visibility shader_visibility; enum wined3d_shader_type shader_type; @@ -652,7 +652,7 @@ static bool shader_spirv_resource_bindings_init(struct shader_spirv_resource_bin
for (i = 0; i < descriptor_info->descriptor_count; ++i) { - struct vkd3d_shader_descriptor_info *d = &descriptor_info->descriptors[i]; + const struct vkd3d_shader_descriptor_info *d = &descriptor_info->descriptors[i]; uint32_t flags;
if (d->register_space)