From: Zebediah Figura zfigura@codeweavers.com
--- ANNOUNCE | 89 ++++++++++------------------------------------------ configure.ac | 2 +- 2 files changed, 18 insertions(+), 73 deletions(-)
diff --git a/ANNOUNCE b/ANNOUNCE index 86d654d2..02cfa5f7 100644 --- a/ANNOUNCE +++ b/ANNOUNCE @@ -1,16 +1,12 @@ -The Wine team is proud to announce that release 1.8 of vkd3d, the Direct3D to +The Wine team is proud to announce that release 1.8.1 of vkd3d, the Direct3D to Vulkan translation library, is now available.
-This release contains improvements that are listed in the release notes below. -The main highlights are: - - - Support for still many more HLSL features and intrinsics. - - Performance improvements to vkd3d descriptor updates. - - Miscellaneous bug fixes. +This is a bugfix release, only containing targeted fixes for a couple +of defects that had slipped in in vkd3d 1.8.
The source is available from the following location:
- https://dl.winehq.org/vkd3d/source/vkd3d-1.8.tar.xz + https://dl.winehq.org/vkd3d/source/vkd3d-1.8.1.tar.xz
The current source can also be pulled directly from the git repository:
@@ -21,73 +17,22 @@ for the complete list.
----------------------------------------------------------------
-What's new in vkd3d 1.8 -======================= - - -*** libvkd3d - -- Performance improvements have been made to the code that handles descriptor - updates. In some applications the improvement can be quite significant. - -- Host-visible descriptor heaps are persistently mapped on creation. Some - applications access resource data from the CPU after calling Unmap(), and - that's supposed to work in practice. - -- 1-dimensional texture unordered-access views and shader resource views are - implemented. - -- Shader resource view, unordered access view, and constant buffer view root - descriptors with NULL GPU addresses are supported. - -- Direct3D 12 descriptor heap destruction is delayed until all contained - resources are destroyed. +What's new in vkd3d 1.8.1 +=========================
*** libvkd3d-shader
-- New features for the HLSL source type: - - Support for the ternary conditional operator "?:". - - Support for "discard" statements. - - Support for the "packoffset" keyword. - - Support for semantics on array types. - - Support for RWBuffer loads and stores. - - Register allocation for arrays and structures of resources and samplers - is implemented. - - Support for the SV_IsFrontFace pixel shader system-value semantics. - - Support for using constant expressions as array sizes and indices. - - Support for dynamic selection of vector components. - - Support for the following intrinsic functions: - - D3DCOLORtoUBYTE4() - - any() - - asfloat() - - ddx() and ddy() - - fmod() - - log(), log2(), and log10() - - sign() - - trunc() - - The SampleBias(), SampleCmp(), SampleCmpLevelZero(), and SampleGrad() - texture object methods are implemented. - - Support for the case-insensitive variants of the "vector" and "matrix" - data types. - - Parser support for the "unroll" loop attribute. A warning is output for - "unroll" without iteration count, and an error is output when an iteration - count is specified. Actual unrolling is not implemented yet. - - Parser support for RWStructuredBuffer resources. - - Parser support for SamplerComparisonState objects. Note that outputting - compiled effects is not supported yet, but parsing these allows shaders - containing SamplerComparisonState state objects to be compiled. - -- More improvements to HLSL support for the Direct3D shader model 1/2/3 - profiles. - -- The section alignment of DXBC blobs produced by - vkd3d_shader_serialize_dxbc() matches those produced by d3dcompiler more - closely. +- Previous releases included support for compiling HLSL to legacy Direct3D + bytecode. In certain cases vkd3d-shader would report that compilation had + failed due to an unimplemented feature through shader messages, but at the + same time return VKD3D_OK and an incorrect shader binary. These cases are + fixed in vkd3d 1.8.1.
-- The "main" function for shaders produced by the SPIR-V target is always - terminated, even when the source was a TPF shader without explicit "ret" - instruction. +- In previous releases, when compiling from HLSL to legacy Direct3D bytecode, + using .Sample() and similar methods would fail due to the feature not yet + being implemented. In vkd3d 1.8, this instead triggers an internal assertion. + This is fixed in vkd3d 1.8.1; the feature is still not implemented, but + compilation once again fails gracefully.
-- Relative addressing of shader input registers is supported by SPIR-V - targets. +- Some memory leaks related to HLSL compilation are fixed in vkd3d 1.8.1. diff --git a/configure.ac b/configure.ac index f9039158..20c9d2b8 100644 --- a/configure.ac +++ b/configure.ac @@ -1,5 +1,5 @@ AC_PREREQ([2.69]) -AC_INIT([vkd3d],[1.8]) +AC_INIT([vkd3d],[1.8.1])
AC_CONFIG_AUX_DIR([bin]) AC_CONFIG_MACRO_DIR([m4])