From: Zebediah Figura zfigura@codeweavers.com
--- dlls/d3d9/Makefile.in | 1 - dlls/d3d9/buffer.c | 24 +++--- dlls/d3d9/d3d9_main.c | 12 +-- dlls/d3d9/device.c | 142 +++++++++++++++++----------------- dlls/d3d9/directx.c | 24 +++--- dlls/d3d9/query.c | 11 ++- dlls/d3d9/shader.c | 12 +-- dlls/d3d9/stateblock.c | 6 +- dlls/d3d9/surface.c | 12 +-- dlls/d3d9/swapchain.c | 10 +-- dlls/d3d9/texture.c | 36 ++++----- dlls/d3d9/vertexdeclaration.c | 12 +-- dlls/d3d9/volume.c | 4 +- 13 files changed, 152 insertions(+), 154 deletions(-)
diff --git a/dlls/d3d9/Makefile.in b/dlls/d3d9/Makefile.in index dc2b9704eed..1c05f5a3129 100644 --- a/dlls/d3d9/Makefile.in +++ b/dlls/d3d9/Makefile.in @@ -1,4 +1,3 @@ -EXTRADEFS = -DWINE_NO_LONG_TYPES MODULE = d3d9.dll IMPORTLIB = d3d9 IMPORTS = dxguid uuid wined3d diff --git a/dlls/d3d9/buffer.c b/dlls/d3d9/buffer.c index e6224f95763..511dafe5f9c 100644 --- a/dlls/d3d9/buffer.c +++ b/dlls/d3d9/buffer.c @@ -51,7 +51,7 @@ static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface) struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
- TRACE("%p increasing refcount to %u.\n", iface, refcount); + TRACE("%p increasing refcount to %lu.\n", iface, refcount);
if (refcount == 1) { @@ -70,7 +70,7 @@ static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface) struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
- TRACE("%p decreasing refcount to %u.\n", iface, refcount); + TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount) { @@ -107,7 +107,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *i REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface); - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", + TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); @@ -137,7 +137,7 @@ static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, struct wined3d_resource *resource; DWORD previous;
- TRACE("iface %p, priority %u.\n", iface, priority); + TRACE("iface %p, priority %lu.\n", iface, priority);
wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); @@ -190,7 +190,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT struct wined3d_box wined3d_box; HRESULT hr;
- TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", + TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n", iface, offset, size, data, flags);
wined3d_box_set(&wined3d_box, offset, 0, offset + size, 1, 0, 1); @@ -331,7 +331,7 @@ HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device * wined3d_mutex_unlock(); if (FAILED(hr)) { - WARN("Failed to create wined3d buffer, hr %#x.\n", hr); + WARN("Failed to create wined3d buffer, hr %#lx.\n", hr); return hr; }
@@ -379,7 +379,7 @@ static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface) struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
- TRACE("%p increasing refcount to %u.\n", iface, refcount); + TRACE("%p increasing refcount to %lu.\n", iface, refcount);
if (refcount == 1) { @@ -395,7 +395,7 @@ static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface) struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
- TRACE("%p decreasing refcount to %u.\n", iface, refcount); + TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount) { @@ -428,7 +428,7 @@ static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *ifa REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface); - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", + TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags); @@ -458,7 +458,7 @@ static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, D struct wined3d_resource *resource; DWORD previous;
- TRACE("iface %p, priority %u.\n", iface, priority); + TRACE("iface %p, priority %lu.\n", iface, priority);
wined3d_mutex_lock(); resource = wined3d_buffer_get_resource(buffer->wined3d_buffer); @@ -511,7 +511,7 @@ static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface, struct wined3d_box wined3d_box; HRESULT hr;
- TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n", + TRACE("iface %p, offset %u, size %u, data %p, flags %#lx.\n", iface, offset, size, data, flags);
wined3d_box_set(&wined3d_box, offset, 0, offset + size, 1, 0, 1); @@ -635,7 +635,7 @@ HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *de wined3d_mutex_unlock(); if (FAILED(hr)) { - WARN("Failed to create wined3d buffer, hr %#x.\n", hr); + WARN("Failed to create wined3d buffer, hr %#lx.\n", hr); return hr; }
diff --git a/dlls/d3d9/d3d9_main.c b/dlls/d3d9/d3d9_main.c index 137da370e06..5b525c97ff3 100644 --- a/dlls/d3d9/d3d9_main.c +++ b/dlls/d3d9/d3d9_main.c @@ -113,7 +113,7 @@ struct IDirect3DShaderValidator9Vtbl HRESULT (WINAPI *Begin)(IDirect3DShaderValidator9 *iface, shader_validator_cb callback, void *context, DWORD_PTR arg3); HRESULT (WINAPI *Instruction)(IDirect3DShaderValidator9 *iface, - const char *file, int line, const DWORD *tokens, DWORD token_count); + const char *file, int line, const DWORD *tokens, unsigned int token_count); HRESULT (WINAPI *End)(IDirect3DShaderValidator9 *iface); };
@@ -161,7 +161,7 @@ static HRESULT WINAPI shader_validator_Begin(IDirect3DShaderValidator9 *iface, * length. * - "token_count" is in DWORDs. */ static HRESULT WINAPI shader_validator_Instruction(IDirect3DShaderValidator9 *iface, - const char *file, int line, const DWORD *tokens, DWORD token_count) + const char *file, int line, const DWORD *tokens, unsigned int token_count) { WARN("iface %p, file %s, line %u, tokens %p, token_count %u, stub!\n", iface, debugstr_a(file), line, tokens, token_count); @@ -200,7 +200,7 @@ IDirect3DShaderValidator9 * WINAPI Direct3DShaderValidatorCreate9(void) */ int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name) { - TRACE("color 0x%08x, name %s.\n", color, debugstr_w(name)); + TRACE("color 0x%08lx, name %s.\n", color, debugstr_w(name));
return D3DPERF_event_level++; } @@ -229,7 +229,7 @@ DWORD WINAPI D3DPERF_GetStatus(void) { */ void WINAPI D3DPERF_SetOptions(DWORD options) { - FIXME("(%#x) : stub\n", options); + FIXME("options %#lx, stub!\n", options); }
/*********************************************************************** @@ -246,7 +246,7 @@ BOOL WINAPI D3DPERF_QueryRepeatFrame(void) { */ void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name) { - FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name)); + FIXME("color 0x%08lx, name %s stub!\n", color, debugstr_w(name)); }
/*********************************************************************** @@ -254,7 +254,7 @@ void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name) */ void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name) { - FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name)); + FIXME("color 0x%08lx, name %s stub!\n", color, debugstr_w(name)); }
void d3d9_resource_cleanup(struct d3d9_resource *resource) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 878eed0412d..55641670665 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -294,7 +294,7 @@ static enum wined3d_swap_interval wined3dswapinterval_from_d3d(DWORD interval) case D3DPRESENT_INTERVAL_FOUR: return WINED3D_SWAP_INTERVAL_FOUR; default: - FIXME("Unhandled presentation interval %#x.\n", interval); + FIXME("Unhandled presentation interval %#lx.\n", interval); case D3DPRESENT_INTERVAL_DEFAULT: return WINED3D_SWAP_INTERVAL_DEFAULT; } @@ -361,7 +361,7 @@ static BOOL wined3d_swapchain_desc_from_d3d9(struct wined3d_swapchain_desc *swap swapchain_desc->auto_restore_display_mode = TRUE;
if (present_parameters->Flags & ~D3DPRESENTFLAGS_MASK) - FIXME("Unhandled flags %#x.\n", present_parameters->Flags & ~D3DPRESENTFLAGS_MASK); + FIXME("Unhandled flags %#lx.\n", present_parameters->Flags & ~D3DPRESENTFLAGS_MASK);
return TRUE; } @@ -540,7 +540,7 @@ void d3d9_caps_from_wined3dcaps(const struct d3d9 *d3d9, unsigned int adapter_or
if (FAILED(hr)) { - ERR("Failed to get output desc, hr %#x.\n", hr); + ERR("Failed to get output desc, hr %#lx.\n", hr); return; }
@@ -634,7 +634,7 @@ static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface) struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); ULONG refcount = InterlockedIncrement(&device->refcount);
- TRACE("%p increasing refcount to %u.\n", iface, refcount); + TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount; } @@ -649,7 +649,7 @@ static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *if
refcount = InterlockedDecrement(&device->refcount);
- TRACE("%p decreasing refcount to %u.\n", iface, refcount); + TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount) { @@ -694,7 +694,7 @@ static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface
TRACE("iface %p.\n", iface);
- TRACE("device state: %#x.\n", device->device_state); + TRACE("device state: %#lx.\n", device->device_state);
if (device->d3d_parent->extended) return D3D_OK; @@ -831,14 +831,14 @@ static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface,
if (FAILED(hr = IDirect3DSurface9_GetDesc(bitmap, &surface_desc))) { - WARN("Failed to get surface description, hr %#x.\n", hr); + WARN("Failed to get surface description, hr %#lx.\n", hr); return hr; }
if (FAILED(hr = IDirect3D9_GetAdapterDisplayMode(&device->d3d_parent->IDirect3D9Ex_iface, device->adapter_ordinal, &mode))) { - WARN("Failed to get device display mode, hr %#x.\n", hr); + WARN("Failed to get device display mode, hr %#lx.\n", hr); return hr; }
@@ -861,7 +861,7 @@ static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
- TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags); + TRACE("iface %p, x %u, y %u, flags %#lx.\n", iface, x, y, flags);
wined3d_mutex_lock(); wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags); @@ -1262,7 +1262,7 @@ static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface, { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
- TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp); + TRACE("iface %p, swapchain %u, flags %#lx, ramp %p.\n", iface, swapchain, flags, ramp);
/* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */ wined3d_mutex_lock(); @@ -1291,7 +1291,7 @@ static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface, BOOL set_mem = FALSE; HRESULT hr;
- TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", + TRACE("iface %p, width %u, height %u, levels %u, usage %#lx, format %#x, pool %#x, texture %p, shared_handle %p.\n", iface, width, height, levels, usage, format, pool, texture, shared_handle);
*texture = NULL; @@ -1326,7 +1326,7 @@ static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface, hr = d3d9_texture_2d_init(object, device, width, height, levels, usage, format, pool); if (FAILED(hr)) { - WARN("Failed to initialize texture, hr %#x.\n", hr); + WARN("Failed to initialize texture, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -1355,7 +1355,7 @@ static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface, HRESULT hr;
TRACE("iface %p, width %u, height %u, depth %u, levels %u, " - "usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", + "usage %#lx, format %#x, pool %#x, texture %p, shared_handle %p.\n", iface, width, height, depth, levels, usage, format, pool, texture, shared_handle);
@@ -1382,7 +1382,7 @@ static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface, hr = d3d9_texture_3d_init(object, device, width, height, depth, levels, usage, format, pool); if (FAILED(hr)) { - WARN("Failed to initialize volume texture, hr %#x.\n", hr); + WARN("Failed to initialize volume texture, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -1401,7 +1401,7 @@ static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface, struct d3d9_texture *object; HRESULT hr;
- TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", + TRACE("iface %p, edge_length %u, levels %u, usage %#lx, format %#x, pool %#x, texture %p, shared_handle %p.\n", iface, edge_length, levels, usage, format, pool, texture, shared_handle);
*texture = NULL; @@ -1427,7 +1427,7 @@ static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface, hr = d3d9_texture_cube_init(object, device, edge_length, levels, usage, format, pool); if (FAILED(hr)) { - WARN("Failed to initialize cube texture, hr %#x.\n", hr); + WARN("Failed to initialize cube texture, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -1446,7 +1446,7 @@ static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, struct d3d9_vertexbuffer *object; HRESULT hr;
- TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n", + TRACE("iface %p, size %u, usage %#lx, fvf %#lx, pool %#x, buffer %p, shared_handle %p.\n", iface, size, usage, fvf, pool, buffer, shared_handle);
if (shared_handle) @@ -1471,7 +1471,7 @@ static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, hr = vertexbuffer_init(object, device, size, usage, fvf, pool); if (FAILED(hr)) { - WARN("Failed to initialize vertex buffer, hr %#x.\n", hr); + WARN("Failed to initialize vertex buffer, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -1490,7 +1490,7 @@ static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, U struct d3d9_indexbuffer *object; HRESULT hr;
- TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n", + TRACE("iface %p, size %u, usage %#lx, format %#x, pool %#x, buffer %p, shared_handle %p.\n", iface, size, usage, format, pool, buffer, shared_handle);
if (shared_handle) @@ -1515,7 +1515,7 @@ static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, U hr = indexbuffer_init(object, device, size, usage, format, pool); if (FAILED(hr)) { - WARN("Failed to initialize index buffer, hr %#x.\n", hr); + WARN("Failed to initialize index buffer, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -1562,7 +1562,7 @@ static HRESULT d3d9_device_create_surface(struct d3d9_device *device, unsigned i 1, 1, flags, NULL, NULL, &d3d9_null_wined3d_parent_ops, &texture))) { wined3d_mutex_unlock(); - WARN("Failed to create texture, hr %#x.\n", hr); + WARN("Failed to create texture, hr %#lx.\n", hr); if (hr == WINED3DERR_NOTAVAILABLE) hr = D3DERR_INVALIDCALL; return hr; @@ -1607,7 +1607,7 @@ static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); unsigned int access = WINED3D_RESOURCE_ACCESS_GPU;
- TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n" + TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %lu.\n" "lockable %#x, surface %p, shared_handle %p.\n", iface, width, height, format, multisample_type, multisample_quality, lockable, surface, shared_handle); @@ -1639,7 +1639,7 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex * struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); DWORD flags = 0;
- TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n" + TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %lu.\n" "discard %#x, surface %p, shared_handle %p.\n", iface, width, height, format, multisample_type, multisample_quality, discard, surface, shared_handle); @@ -1897,7 +1897,7 @@ static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface, struct wined3d_rendertarget_view *rtv; HRESULT hr;
- TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color); + TRACE("iface %p, surface %p, rect %p, color 0x%08lx.\n", iface, surface, rect, color);
if (!surface) return D3DERR_INVALIDCALL; @@ -1997,11 +1997,11 @@ static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWO struct wined3d_rendertarget_view *rtv; HRESULT hr;
- TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface); + TRACE("iface %p, idx %lu, surface %p.\n", iface, idx, surface);
if (idx >= D3D_MAX_SIMULTANEOUS_RENDERTARGETS) { - WARN("Invalid index %u specified.\n", idx); + WARN("Invalid index %lu specified.\n", idx); return D3DERR_INVALIDCALL; }
@@ -2039,14 +2039,14 @@ static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWO struct d3d9_surface *surface_impl; HRESULT hr = D3D_OK;
- TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface); + TRACE("iface %p, idx %lu, surface %p.\n", iface, idx, surface);
if (!surface) return D3DERR_INVALIDCALL;
if (idx >= D3D_MAX_SIMULTANEOUS_RENDERTARGETS) { - WARN("Invalid index %u specified.\n", idx); + WARN("Invalid index %lu specified.\n", idx); return D3DERR_INVALIDCALL; }
@@ -2168,12 +2168,12 @@ static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_co struct wined3d_color c; HRESULT hr;
- TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n", + TRACE("iface %p, rect_count %lu, rects %p, flags %#lx, color 0x%08lx, z %.8e, stencil %lu.\n", iface, rect_count, rects, flags, color, z, stencil);
if (rect_count && !rects) { - WARN("count %u with NULL rects.\n", rect_count); + WARN("count %lu with NULL rects.\n", rect_count); rect_count = 0; }
@@ -2310,7 +2310,7 @@ static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD inde struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr;
- TRACE("iface %p, index %u, light %p.\n", iface, index, light); + TRACE("iface %p, index %lu, light %p.\n", iface, index, light);
/* Note: D3DLIGHT9 is compatible with struct wined3d_light. */ wined3d_mutex_lock(); @@ -2326,7 +2326,7 @@ static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD inde BOOL enabled; HRESULT hr;
- TRACE("iface %p, index %u, light %p.\n", iface, index, light); + TRACE("iface %p, index %lu, light %p.\n", iface, index, light);
/* Note: D3DLIGHT9 is compatible with struct wined3d_light. */ wined3d_mutex_lock(); @@ -2341,7 +2341,7 @@ static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD i struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr;
- TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable); + TRACE("iface %p, index %lu, enable %#x.\n", iface, index, enable);
wined3d_mutex_lock(); hr = wined3d_stateblock_set_light_enable(device->update_state, index, enable); @@ -2356,7 +2356,7 @@ static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWOR struct wined3d_light light; HRESULT hr;
- TRACE("iface %p, index %u, enabled %p.\n", iface, index, enabled); + TRACE("iface %p, index %lu, enabled %p.\n", iface, index, enabled);
wined3d_mutex_lock(); hr = wined3d_stateblock_get_light(device->state, index, &light, enabled); @@ -2370,7 +2370,7 @@ static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr;
- TRACE("iface %p, index %u, plane %p.\n", iface, index, plane); + TRACE("iface %p, index %lu, plane %p.\n", iface, index, plane);
index = min(index, device->max_user_clip_planes - 1);
@@ -2385,7 +2385,7 @@ static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
- TRACE("iface %p, index %u, plane %p.\n", iface, index, plane); + TRACE("iface %p, index %lu, plane %p.\n", iface, index, plane);
index = min(index, device->max_user_clip_planes - 1);
@@ -2429,7 +2429,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevi { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
- TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); + TRACE("iface %p, state %#x, value %#lx.\n", iface, state, value);
wined3d_mutex_lock(); wined3d_stateblock_set_render_state(device->update_state, wined3d_render_state_from_d3d(state), value); @@ -2486,7 +2486,7 @@ static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface, hr = stateblock_init(object, device, type, NULL); if (FAILED(hr)) { - WARN("Failed to initialize stateblock, hr %#x.\n", hr); + WARN("Failed to initialize stateblock, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -2551,7 +2551,7 @@ static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDire hr = stateblock_init(object, device, 0, wined3d_stateblock); if (FAILED(hr)) { - WARN("Failed to initialize stateblock, hr %#x.\n", hr); + WARN("Failed to initialize stateblock, hr %#lx.\n", hr); wined3d_stateblock_decref(wined3d_stateblock); heap_free(object); return hr; @@ -2598,7 +2598,7 @@ static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD st const struct wined3d_stateblock_state *state; struct d3d9_texture *texture_impl;
- TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); + TRACE("iface %p, stage %lu, texture %p.\n", iface, stage, texture);
if (!texture) return D3DERR_INVALIDCALL; @@ -2608,7 +2608,7 @@ static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD st
if (stage >= ARRAY_SIZE(state->textures)) { - WARN("Ignoring invalid stage %u.\n", stage); + WARN("Ignoring invalid stage %lu.\n", stage); *texture = NULL; return D3D_OK; } @@ -2635,7 +2635,7 @@ static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD st struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_texture *texture_impl;
- TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); + TRACE("iface %p, stage %lu, texture %p.\n", iface, stage, texture);
texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture);
@@ -2702,7 +2702,7 @@ static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
- TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value); + TRACE("iface %p, stage %lu, state %#x, value %p.\n", iface, stage, state, value);
if (state >= ARRAY_SIZE(tss_lookup) || tss_lookup[state] == WINED3D_TSS_INVALID) { @@ -2722,7 +2722,7 @@ static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
- TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value); + TRACE("iface %p, stage %lu, state %#x, value %#lx.\n", iface, stage, state, value);
if (state >= ARRAY_SIZE(tss_lookup)) { @@ -2743,14 +2743,14 @@ static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface, struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); const struct wined3d_stateblock_state *device_state;
- TRACE("iface %p, sampler_idx %u, state %#x, value %p.\n", iface, sampler_idx, state, value); + TRACE("iface %p, sampler_idx %lu, state %#x, value %p.\n", iface, sampler_idx, state, value);
if (sampler_idx >= D3DVERTEXTEXTURESAMPLER0 && sampler_idx <= D3DVERTEXTEXTURESAMPLER3) sampler_idx -= D3DVERTEXTEXTURESAMPLER0 - WINED3D_VERTEX_SAMPLER_OFFSET;
if (sampler_idx >= ARRAY_SIZE(device_state->sampler_states)) { - WARN("Invalid sampler %u.\n", sampler_idx); + WARN("Invalid sampler %lu.\n", sampler_idx); *value = 0; return D3D_OK; } @@ -2768,7 +2768,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDev { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
- TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value); + TRACE("iface %p, sampler %lu, state %#x, value %#lx.\n", iface, sampler, state, value);
if (sampler >= D3DVERTEXTEXTURESAMPLER0 && sampler <= D3DVERTEXTEXTURESAMPLER3) sampler -= D3DVERTEXTEXTURESAMPLER0 - WINED3D_VERTEX_SAMPLER_OFFSET; @@ -2997,7 +2997,7 @@ static HRESULT d3d9_device_upload_sysmem_index_buffer(struct d3d9_device *device wined3d_box_set(&box, src_offset, 0, buffer_size, 1, 0, 1); if (FAILED(hr = wined3d_resource_map(index_buffer, 0, &map_desc, &box, WINED3D_MAP_READ))) { - ERR("Failed to map index buffer, hr %#x.\n", hr); + ERR("Failed to map index buffer, hr %#lx.\n", hr); return hr; } wined3d_streaming_buffer_upload(device->wined3d_device, &device->index_buffer, @@ -3236,7 +3236,7 @@ static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface, unsigned int i, map; HRESULT hr;
- TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n", + TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#lx.\n", iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags);
wined3d_mutex_lock(); @@ -3355,7 +3355,7 @@ static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9 int p, low, high; /* deliberately signed */ HRESULT hr;
- TRACE("Searching for declaration for fvf %08x... ", fvf); + TRACE("Searching for declaration for fvf %08lx... ", fvf);
low = 0; high = device->fvf_decl_count - 1; @@ -3418,11 +3418,11 @@ static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf) struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_vertex_declaration *decl;
- TRACE("iface %p, fvf %#x.\n", iface, fvf); + TRACE("iface %p, fvf %#lx.\n", iface, fvf);
if (!fvf) { - WARN("%#x is not a valid FVF.\n", fvf); + WARN("%#lx is not a valid FVF.\n", fvf); return D3D_OK; }
@@ -3430,7 +3430,7 @@ static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf) if (!(decl = device_get_fvf_declaration(device, fvf))) { wined3d_mutex_unlock(); - ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf); + ERR("Failed to create a vertex declaration for fvf %#lx.\n", fvf); return D3DERR_DRIVERINTERNALERROR; }
@@ -3460,7 +3460,7 @@ static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf) } wined3d_mutex_unlock();
- TRACE("Returning FVF %#x.\n", *fvf); + TRACE("Returning FVF %#lx.\n", *fvf);
return D3D_OK; } @@ -3480,7 +3480,7 @@ static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface, hr = vertexshader_init(object, device, byte_code); if (FAILED(hr)) { - WARN("Failed to initialize vertex shader, hr %#x.\n", hr); + WARN("Failed to initialize vertex shader, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -3835,7 +3835,7 @@ static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface, hr = pixelshader_init(object, device, byte_code); if (FAILED(hr)) { - WARN("Failed to initialize pixel shader, hr %#x.\n", hr); + WARN("Failed to initialize pixel shader, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -4031,7 +4031,7 @@ static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUER hr = query_init(object, device, type); if (FAILED(hr)) { - WARN("Failed to initialize query, hr %#x.\n", hr); + WARN("Failed to initialize query, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -4073,7 +4073,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex unsigned int i; HRESULT hr;
- TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n", + TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#lx.\n", iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region, flags);
@@ -4187,8 +4187,8 @@ static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); unsigned int access = WINED3D_RESOURCE_ACCESS_GPU;
- TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, " - "lockable %#x, surface %p, shared_handle %p, usage %#x.\n", + TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %lu, " + "lockable %#x, surface %p, shared_handle %p, usage %#lx.\n", iface, width, height, format, multisample_type, multisample_quality, lockable, surface, shared_handle, usage);
@@ -4196,7 +4196,7 @@ static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface
if (usage & (D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET)) { - WARN("Invalid usage %#x.\n", usage); + WARN("Invalid usage %#lx.\n", usage); return D3DERR_INVALIDCALL; }
@@ -4215,7 +4215,7 @@ static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) { - FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n", + FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#lx stub!\n", iface, width, height, format, pool, surface, shared_handle, usage);
return E_NOTIMPL; @@ -4228,14 +4228,14 @@ static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); DWORD flags = 0;
- TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, " - "discard %#x, surface %p, shared_handle %p, usage %#x.\n", + TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %lu, " + "discard %#x, surface %p, shared_handle %p, usage %#lx.\n", iface, width, height, format, multisample_type, multisample_quality, discard, surface, shared_handle, usage);
if (usage & (D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET)) { - WARN("Invalid usage %#x.\n", usage); + WARN("Invalid usage %#lx.\n", usage); return D3DERR_INVALIDCALL; }
@@ -4526,7 +4526,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic struct d3d9_surface *d3d_surface; HRESULT hr;
- TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n", + TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#lx, texture %p.\n", device_parent, container_parent, desc, texture_flags, texture);
if (container_parent == device_parent) @@ -4535,7 +4535,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1, texture_flags, NULL, container_parent, &d3d9_null_wined3d_parent_ops, texture))) { - WARN("Failed to create texture, hr %#x.\n", hr); + WARN("Failed to create texture, hr %#lx.\n", hr); return hr; }
@@ -4615,7 +4615,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine focus_window, flags, 4, feature_levels, ARRAY_SIZE(feature_levels), &device->device_parent, &device->wined3d_device))) { - WARN("Failed to create wined3d device, hr %#x.\n", hr); + WARN("Failed to create wined3d device, hr %#lx.\n", hr); wined3d_mutex_unlock(); return hr; } @@ -4630,7 +4630,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
if (FAILED(hr = wined3d_stateblock_create(device->wined3d_device, NULL, WINED3D_SBT_PRIMARY, &device->state))) { - ERR("Failed to create the primary stateblock, hr %#x.\n", hr); + ERR("Failed to create the primary stateblock, hr %#lx.\n", hr); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); return hr; @@ -4650,7 +4650,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine focus_window = parameters->hDeviceWindow; if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window))) { - ERR("Failed to acquire focus window, hr %#x.\n", hr); + ERR("Failed to acquire focus window, hr %#lx.\n", hr); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); return hr; @@ -4685,7 +4685,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine if (FAILED(hr = d3d9_swapchain_create(device, swapchain_desc, wined3dswapinterval_from_d3d(parameters->PresentationInterval), &d3d_swapchain))) { - WARN("Failed to create swapchain, hr %#x.\n", hr); + WARN("Failed to create swapchain, hr %#lx.\n", hr); wined3d_device_release_focus_window(device->wined3d_device); heap_free(swapchain_desc); wined3d_device_decref(device->wined3d_device); diff --git a/dlls/d3d9/directx.c b/dlls/d3d9/directx.c index 46cbd1fb174..f9d4d68cdd8 100644 --- a/dlls/d3d9/directx.c +++ b/dlls/d3d9/directx.c @@ -67,7 +67,7 @@ static ULONG WINAPI d3d9_AddRef(IDirect3D9Ex *iface) struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); ULONG refcount = InterlockedIncrement(&d3d9->refcount);
- TRACE("%p increasing refcount to %u.\n", iface, refcount); + TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount; } @@ -77,7 +77,7 @@ static ULONG WINAPI d3d9_Release(IDirect3D9Ex *iface) struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface); ULONG refcount = InterlockedDecrement(&d3d9->refcount);
- TRACE("%p decreasing refcount to %u.\n", iface, refcount); + TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount) { @@ -123,7 +123,7 @@ static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapte unsigned int output_idx; HRESULT hr;
- TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n", + TRACE("iface %p, adapter %u, flags %#lx, identifier %p.\n", iface, adapter, flags, identifier);
output_idx = adapter; @@ -134,7 +134,7 @@ static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapte if (FAILED(hr = wined3d_output_get_desc(d3d9->wined3d_outputs[output_idx], &output_desc))) { wined3d_mutex_unlock(); - WARN("Failed to get output description, hr %#x.\n", hr); + WARN("Failed to get output description, hr %#lx.\n", hr); return hr; } WideCharToMultiByte(CP_ACP, 0, output_desc.device_name, -1, identifier->DeviceName, @@ -283,7 +283,7 @@ static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, unsigned int output_idx; HRESULT hr;
- TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", + TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#lx, resource_type %#x, format %#x.\n", iface, adapter, device_type, adapter_format, usage, resource_type, format);
output_idx = adapter; @@ -329,7 +329,7 @@ static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, wined3d_adapter = wined3d_output_get_adapter(d3d9->wined3d_outputs[output_idx]); if (format == D3DFMT_RESZ && resource_type == D3DRTYPE_SURFACE && usage == D3DUSAGE_RENDERTARGET) { - DWORD levels; + unsigned int levels;
hr = wined3d_check_device_multisample_type(wined3d_adapter, wined3d_device_type_from_d3d(device_type), WINED3DFMT_D24_UNORM_S8_UINT, FALSE, WINED3D_MULTISAMPLE_NON_MASKABLE, &levels); @@ -367,7 +367,7 @@ static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT wined3d_adapter = wined3d_output_get_adapter(d3d9->wined3d_outputs[output_idx]); hr = wined3d_check_device_multisample_type(wined3d_adapter, wined3d_device_type_from_d3d(device_type), wined3dformat_from_d3dformat(format), - windowed, wined3d_multisample_type_from_d3d(multisample_type), levels); + windowed, wined3d_multisample_type_from_d3d(multisample_type), (unsigned int *)levels); wined3d_mutex_unlock(); if (hr == WINED3DERR_NOTAVAILABLE && levels) *levels = 1; @@ -471,7 +471,7 @@ static HMONITOR WINAPI d3d9_GetAdapterMonitor(IDirect3D9Ex *iface, UINT adapter)
if (FAILED(hr)) { - WARN("Failed to get output desc, hr %#x.\n", hr); + WARN("Failed to get output desc, hr %#lx.\n", hr); return NULL; }
@@ -486,7 +486,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, U struct d3d9_device *object; HRESULT hr;
- TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n", + TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#lx, parameters %p, device %p.\n", iface, adapter, device_type, focus_window, flags, parameters, device);
if (!(object = heap_alloc_zero(sizeof(*object)))) @@ -495,7 +495,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, U hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, NULL); if (FAILED(hr)) { - WARN("Failed to initialize device, hr %#x.\n", hr); + WARN("Failed to initialize device, hr %#lx.\n", hr); heap_free(object); return hr; } @@ -607,7 +607,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface, struct d3d9_device *object; HRESULT hr;
- TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n", + TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#lx, parameters %p, mode %p, device %p.\n", iface, adapter, device_type, focus_window, flags, parameters, mode, device);
if (!(object = heap_alloc_zero(sizeof(*object)))) @@ -616,7 +616,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface, hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, mode); if (FAILED(hr)) { - WARN("Failed to initialize device, hr %#x.\n", hr); + WARN("Failed to initialize device, hr %#lx.\n", hr); heap_free(object); return hr; } diff --git a/dlls/d3d9/query.c b/dlls/d3d9/query.c index b539e22b957..f419f8b173e 100644 --- a/dlls/d3d9/query.c +++ b/dlls/d3d9/query.c @@ -62,7 +62,7 @@ static ULONG WINAPI d3d9_query_AddRef(IDirect3DQuery9 *iface) struct d3d9_query *query = impl_from_IDirect3DQuery9(iface); ULONG refcount = InterlockedIncrement(&query->refcount);
- TRACE("%p increasing refcount to %u.\n", iface, refcount); + TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount; } @@ -72,7 +72,7 @@ static ULONG WINAPI d3d9_query_Release(IDirect3DQuery9 *iface) struct d3d9_query *query = impl_from_IDirect3DQuery9(iface); ULONG refcount = InterlockedDecrement(&query->refcount);
- TRACE("%p decreasing refcount to %u.\n", iface, refcount); + TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount) { @@ -123,7 +123,7 @@ static DWORD WINAPI d3d9_query_GetDataSize(IDirect3DQuery9 *iface) static HRESULT WINAPI d3d9_query_Issue(IDirect3DQuery9 *iface, DWORD flags) { struct d3d9_query *query = impl_from_IDirect3DQuery9(iface); - TRACE("iface %p, flags %#x.\n", iface, flags); + TRACE("iface %p, flags %#lx.\n", iface, flags); return wined3d_query_issue(query->wined3d_query, flags); }
@@ -133,8 +133,7 @@ static HRESULT WINAPI d3d9_query_GetData(IDirect3DQuery9 *iface, void *data, DWO enum wined3d_query_type type; HRESULT hr;
- TRACE("iface %p, data %p, size %u, flags %#x.\n", - iface, data, size, flags); + TRACE("iface %p, data %p, size %lu, flags %#lx.\n", iface, data, size, flags);
wined3d_mutex_lock(); type = wined3d_query_get_type(query->wined3d_query); @@ -202,7 +201,7 @@ HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUER query, &d3d9_null_wined3d_parent_ops, &query->wined3d_query))) { wined3d_mutex_unlock(); - WARN("Failed to create wined3d query, hr %#x.\n", hr); + WARN("Failed to create wined3d query, hr %#lx.\n", hr); return hr; }
diff --git a/dlls/d3d9/shader.c b/dlls/d3d9/shader.c index 042f8498321..7ae8868541c 100644 --- a/dlls/d3d9/shader.c +++ b/dlls/d3d9/shader.c @@ -49,7 +49,7 @@ static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface) struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface); ULONG refcount = InterlockedIncrement(&shader->refcount);
- TRACE("%p increasing refcount to %u.\n", iface, refcount); + TRACE("%p increasing refcount to %lu.\n", iface, refcount);
if (refcount == 1) { @@ -65,7 +65,7 @@ static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface) struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface); ULONG refcount = InterlockedDecrement(&shader->refcount);
- TRACE("%p decreasing refcount to %u.\n", iface, refcount); + TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount) { @@ -144,7 +144,7 @@ HRESULT vertexshader_init(struct d3d9_vertexshader *shader, struct d3d9_device * wined3d_mutex_unlock(); if (FAILED(hr)) { - WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr); + WARN("Failed to create wined3d vertex shader, hr %#lx.\n", hr); return hr; }
@@ -192,7 +192,7 @@ static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface) struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface); ULONG refcount = InterlockedIncrement(&shader->refcount);
- TRACE("%p increasing refcount to %u.\n", iface, refcount); + TRACE("%p increasing refcount to %lu.\n", iface, refcount);
if (refcount == 1) { @@ -208,7 +208,7 @@ static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface) struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface); ULONG refcount = InterlockedDecrement(&shader->refcount);
- TRACE("%p decreasing refcount to %u.\n", iface, refcount); + TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount) { @@ -287,7 +287,7 @@ HRESULT pixelshader_init(struct d3d9_pixelshader *shader, struct d3d9_device *de wined3d_mutex_unlock(); if (FAILED(hr)) { - WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr); + WARN("Failed to created wined3d pixel shader, hr %#lx.\n", hr); return hr; }
diff --git a/dlls/d3d9/stateblock.c b/dlls/d3d9/stateblock.c index 2a0731437e3..76299877b89 100644 --- a/dlls/d3d9/stateblock.c +++ b/dlls/d3d9/stateblock.c @@ -52,7 +52,7 @@ static ULONG WINAPI d3d9_stateblock_AddRef(IDirect3DStateBlock9 *iface) struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface); ULONG refcount = InterlockedIncrement(&stateblock->refcount);
- TRACE("%p increasing refcount to %u.\n", iface, refcount); + TRACE("%p increasing refcount to %lu.\n", iface, refcount);
return refcount; } @@ -62,7 +62,7 @@ static ULONG WINAPI d3d9_stateblock_Release(IDirect3DStateBlock9 *iface) struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface); ULONG refcount = InterlockedDecrement(&stateblock->refcount);
- TRACE("%p decreasing refcount to %u.\n", iface, refcount); + TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount) { @@ -192,7 +192,7 @@ HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device * wined3d_mutex_unlock(); if (FAILED(hr)) { - WARN("Failed to create wined3d stateblock, hr %#x.\n", hr); + WARN("Failed to create wined3d stateblock, hr %#lx.\n", hr); return hr; } } diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c index 175fa6269cc..810e4e00fb4 100644 --- a/dlls/d3d9/surface.c +++ b/dlls/d3d9/surface.c @@ -61,7 +61,7 @@ static ULONG WINAPI d3d9_surface_AddRef(IDirect3DSurface9 *iface) }
refcount = InterlockedIncrement(&surface->resource.refcount); - TRACE("%p increasing refcount to %u.\n", iface, refcount); + TRACE("%p increasing refcount to %lu.\n", iface, refcount);
if (refcount == 1) { @@ -95,7 +95,7 @@ static ULONG WINAPI d3d9_surface_Release(IDirect3DSurface9 *iface) }
refcount = InterlockedDecrement(&surface->resource.refcount); - TRACE("%p decreasing refcount to %u.\n", iface, refcount); + TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount) { @@ -134,7 +134,7 @@ static HRESULT WINAPI d3d9_surface_SetPrivateData(IDirect3DSurface9 *iface, REFG const void *data, DWORD data_size, DWORD flags) { struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", + TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&surface->resource, guid, data, data_size, flags); @@ -160,7 +160,7 @@ static HRESULT WINAPI d3d9_surface_FreePrivateData(IDirect3DSurface9 *iface, REF
static DWORD WINAPI d3d9_surface_SetPriority(IDirect3DSurface9 *iface, DWORD priority) { - TRACE("iface %p, priority %u. Ignored on surfaces.\n", iface, priority); + TRACE("iface %p, priority %lu. Ignored on surfaces.\n", iface, priority); return 0; }
@@ -236,7 +236,7 @@ static HRESULT WINAPI d3d9_surface_LockRect(IDirect3DSurface9 *iface, struct wined3d_map_desc map_desc; HRESULT hr;
- TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n", + TRACE("iface %p, locked_rect %p, rect %s, flags %#lx.\n", iface, locked_rect, wine_dbgstr_rect(rect), flags);
if (rect) @@ -414,7 +414,7 @@ struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct if (FAILED(hr = wined3d_rendertarget_view_create_from_sub_resource(surface->wined3d_texture, surface->sub_resource_idx, surface, &d3d9_view_wined3d_parent_ops, &surface->wined3d_rtv))) { - ERR("Failed to create rendertarget view, hr %#x.\n", hr); + ERR("Failed to create rendertarget view, hr %#lx.\n", hr); d3d9_surface_Release(&surface->IDirect3DSurface9_iface); return NULL; } diff --git a/dlls/d3d9/swapchain.c b/dlls/d3d9/swapchain.c index 0955b672c79..8c731812dd7 100644 --- a/dlls/d3d9/swapchain.c +++ b/dlls/d3d9/swapchain.c @@ -92,7 +92,7 @@ static ULONG WINAPI d3d9_swapchain_AddRef(IDirect3DSwapChain9Ex *iface) struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface); ULONG refcount = InterlockedIncrement(&swapchain->refcount);
- TRACE("%p increasing refcount to %u.\n", iface, refcount); + TRACE("%p increasing refcount to %lu.\n", iface, refcount);
if (refcount == 1) { @@ -117,7 +117,7 @@ static ULONG WINAPI d3d9_swapchain_Release(IDirect3DSwapChain9Ex *iface) }
refcount = InterlockedDecrement(&swapchain->refcount); - TRACE("%p decreasing refcount to %u.\n", iface, refcount); + TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount) { @@ -140,7 +140,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_swapchain_Present(IDirect3DSwapChai struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface); struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(swapchain->parent_device);
- TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n", + TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#lx.\n", iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region, flags);
@@ -380,7 +380,7 @@ static HRESULT swapchain_init(struct d3d9_swapchain *swapchain, struct d3d9_devi if (FAILED(hr = wined3d_swapchain_create(device->wined3d_device, desc, &swapchain->state_parent, swapchain, &d3d9_swapchain_wined3d_parent_ops, &swapchain->wined3d_swapchain))) { - WARN("Failed to create wined3d swapchain, hr %#x.\n", hr); + WARN("Failed to create wined3d swapchain, hr %#lx.\n", hr); return hr; }
@@ -401,7 +401,7 @@ HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapcha
if (FAILED(hr = swapchain_init(object, device, desc, swap_interval))) { - WARN("Failed to initialize swapchain, hr %#x.\n", hr); + WARN("Failed to initialize swapchain, hr %#lx.\n", hr); heap_free(object); return hr; } diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c index 884876c60de..e5b52fdcc82 100644 --- a/dlls/d3d9/texture.c +++ b/dlls/d3d9/texture.c @@ -26,7 +26,7 @@ static ULONG d3d9_texture_incref(struct d3d9_texture *texture) { ULONG ref = InterlockedIncrement(&texture->resource.refcount);
- TRACE("%p increasing refcount to %u.\n", texture, ref); + TRACE("%p increasing refcount to %lu.\n", texture, ref);
if (ref == 1) { @@ -49,7 +49,7 @@ static ULONG d3d9_texture_decref(struct d3d9_texture *texture) { ULONG ref = InterlockedDecrement(&texture->resource.refcount);
- TRACE("%p decreasing refcount to %u.\n", texture, ref); + TRACE("%p decreasing refcount to %lu.\n", texture, ref);
if (!ref) { @@ -125,7 +125,7 @@ static struct wined3d_shader_resource_view *d3d9_texture_acquire_shader_resource wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture)), texture, &d3d9_srv_wined3d_parent_ops, &texture->wined3d_srv))) { - ERR("Failed to create shader resource view, hr %#x.\n", hr); + ERR("Failed to create shader resource view, hr %#lx.\n", hr); return NULL; }
@@ -201,7 +201,7 @@ static HRESULT WINAPI d3d9_texture_2d_SetPrivateData(IDirect3DTexture9 *iface, REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", + TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags); @@ -231,7 +231,7 @@ static DWORD WINAPI d3d9_texture_2d_SetPriority(IDirect3DTexture9 *iface, DWORD struct wined3d_resource *resource; DWORD ret;
- TRACE("iface %p, priority %u.\n", iface, priority); + TRACE("iface %p, priority %lu.\n", iface, priority);
wined3d_mutex_lock(); resource = wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture)); @@ -278,7 +278,7 @@ static DWORD WINAPI d3d9_texture_2d_SetLOD(IDirect3DTexture9 *iface, DWORD lod) struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface); DWORD ret;
- TRACE("iface %p, lod %u.\n", iface, lod); + TRACE("iface %p, lod %lu.\n", iface, lod);
wined3d_mutex_lock(); ret = wined3d_texture_set_lod(d3d9_texture_get_draw_texture(texture), lod); @@ -427,7 +427,7 @@ static HRESULT WINAPI d3d9_texture_2d_LockRect(IDirect3DTexture9 *iface, struct d3d9_surface *surface_impl; HRESULT hr;
- TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n", + TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#lx.\n", iface, level, locked_rect, rect, flags);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level) @@ -575,7 +575,7 @@ static HRESULT WINAPI d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9 *if REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", + TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags); @@ -605,7 +605,7 @@ static DWORD WINAPI d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9 *iface, struct wined3d_resource *resource; DWORD ret;
- TRACE("iface %p, priority %u.\n", iface, priority); + TRACE("iface %p, priority %lu.\n", iface, priority);
wined3d_mutex_lock(); resource = wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture)); @@ -652,7 +652,7 @@ static DWORD WINAPI d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9 *iface, DWORD struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface); DWORD ret;
- TRACE("iface %p, lod %u.\n", iface, lod); + TRACE("iface %p, lod %lu.\n", iface, lod);
wined3d_mutex_lock(); ret = wined3d_texture_set_lod(d3d9_texture_get_draw_texture(texture), lod); @@ -822,7 +822,7 @@ static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface, UINT sub_resource_idx; HRESULT hr;
- TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n", + TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#lx.\n", iface, face, level, locked_rect, rect, flags);
if (texture->usage & D3DUSAGE_AUTOGENMIPMAP && level) @@ -975,7 +975,7 @@ static HRESULT WINAPI d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9 *if REFGUID guid, const void *data, DWORD data_size, DWORD flags) { struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", + TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&texture->resource, guid, data, data_size, flags); @@ -1005,7 +1005,7 @@ static DWORD WINAPI d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9 *iface, struct wined3d_resource *resource; DWORD ret;
- TRACE("iface %p, priority %u.\n", iface, priority); + TRACE("iface %p, priority %lu.\n", iface, priority);
wined3d_mutex_lock(); resource = wined3d_texture_get_resource(d3d9_texture_get_draw_texture(texture)); @@ -1052,7 +1052,7 @@ static DWORD WINAPI d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9 *iface, DWORD struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface); DWORD ret;
- TRACE("iface %p, lod %u.\n", iface, lod); + TRACE("iface %p, lod %lu.\n", iface, lod);
wined3d_mutex_lock(); ret = wined3d_texture_set_lod(d3d9_texture_get_draw_texture(texture), lod); @@ -1162,7 +1162,7 @@ static HRESULT WINAPI d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9 *iface, struct d3d9_volume *volume_impl; HRESULT hr;
- TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n", + TRACE("iface %p, level %u, locked_box %p, box %p, flags %#lx.\n", iface, level, locked_box, box, flags);
wined3d_mutex_lock(); @@ -1356,7 +1356,7 @@ static HRESULT d3d9_texture_init(struct d3d9_texture *texture, struct d3d9_devic NULL, texture, &d3d9_null_wined3d_parent_ops, &texture->wined3d_texture))) { wined3d_mutex_unlock(); - WARN("Failed to create sysmem texture, hr %#x.\n", hr); + WARN("Failed to create sysmem texture, hr %#lx.\n", hr); return hr; }
@@ -1368,7 +1368,7 @@ static HRESULT d3d9_texture_init(struct d3d9_texture *texture, struct d3d9_devic { wined3d_texture_decref(texture->wined3d_texture); wined3d_mutex_unlock(); - WARN("Failed to create draw texture, hr %#x.\n", hr); + WARN("Failed to create draw texture, hr %#lx.\n", hr); return hr; } } @@ -1378,7 +1378,7 @@ static HRESULT d3d9_texture_init(struct d3d9_texture *texture, struct d3d9_devic NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture))) { wined3d_mutex_unlock(); - WARN("Failed to create wined3d texture, hr %#x.\n", hr); + WARN("Failed to create wined3d texture, hr %#lx.\n", hr); return hr; } } diff --git a/dlls/d3d9/vertexdeclaration.c b/dlls/d3d9/vertexdeclaration.c index 1ddc0cbc1ca..acfcc6e0b48 100644 --- a/dlls/d3d9/vertexdeclaration.c +++ b/dlls/d3d9/vertexdeclaration.c @@ -119,7 +119,7 @@ HRESULT vdecl_convert_fvf( case 3: elements[idx].Type = D3DDECLTYPE_FLOAT3; break; case 4: elements[idx].Type = D3DDECLTYPE_FLOAT4; break; default: - ERR("Unexpected amount of blend values: %u\n", num_blends); + ERR("Unexpected amount of blend values: %lu\n", num_blends); } } elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT; @@ -220,7 +220,7 @@ static ULONG WINAPI d3d9_vertex_declaration_AddRef(IDirect3DVertexDeclaration9 * struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface); ULONG refcount = InterlockedIncrement(&declaration->refcount);
- TRACE("%p increasing refcount to %u.\n", iface, refcount); + TRACE("%p increasing refcount to %lu.\n", iface, refcount);
if (refcount == 1) { @@ -236,7 +236,7 @@ static ULONG WINAPI d3d9_vertex_declaration_Release(IDirect3DVertexDeclaration9 struct d3d9_vertex_declaration *declaration = impl_from_IDirect3DVertexDeclaration9(iface); ULONG refcount = InterlockedDecrement(&declaration->refcount);
- TRACE("%p decreasing refcount to %u.\n", iface, refcount); + TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
if (!refcount) { @@ -376,7 +376,7 @@ static HRESULT vertexdeclaration_init(struct d3d9_vertex_declaration *declaratio &declaration->stream_map); if (FAILED(hr)) { - WARN("Failed to create wined3d vertex declaration elements, hr %#x.\n", hr); + WARN("Failed to create wined3d vertex declaration elements, hr %#lx.\n", hr); return hr; }
@@ -401,7 +401,7 @@ static HRESULT vertexdeclaration_init(struct d3d9_vertex_declaration *declaratio if (FAILED(hr)) { heap_free(declaration->elements); - WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr); + WARN("Failed to create wined3d vertex declaration, hr %#lx.\n", hr); if (hr == E_INVALIDARG) hr = E_FAIL; return hr; @@ -425,7 +425,7 @@ HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device, hr = vertexdeclaration_init(object, device, elements); if (FAILED(hr)) { - WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); + WARN("Failed to initialize vertex declaration, hr %#lx.\n", hr); heap_free(object); return hr; } diff --git a/dlls/d3d9/volume.c b/dlls/d3d9/volume.c index e8091aec7a5..f8b23804ee6 100644 --- a/dlls/d3d9/volume.c +++ b/dlls/d3d9/volume.c @@ -79,7 +79,7 @@ static HRESULT WINAPI d3d9_volume_SetPrivateData(IDirect3DVolume9 *iface, REFGUI const void *data, DWORD data_size, DWORD flags) { struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface); - TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", + TRACE("iface %p, guid %s, data %p, data_size %lu, flags %#lx.\n", iface, debugstr_guid(guid), data, data_size, flags);
return d3d9_resource_set_private_data(&volume->resource, guid, data, data_size, flags); @@ -141,7 +141,7 @@ static HRESULT WINAPI d3d9_volume_LockBox(IDirect3DVolume9 *iface, struct wined3d_map_desc map_desc; HRESULT hr;
- TRACE("iface %p, locked_box %p, box %p, flags %#x.\n", + TRACE("iface %p, locked_box %p, box %p, flags %#lx.\n", iface, locked_box, box, flags);
if (FAILED(hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture),