Stefan Dösinger (@stefan) commented about dlls/mfmediaengine/tests/mfmediaengine.c:
X(MFCreateDXGIDeviceManager);
- if ((mod = LoadLibraryA("d3d11.dll")))
- {
X(D3D11CreateDevice);
X(D3D11CreateDeviceAndSwapChain);
- }
- if ((mod = LoadLibraryA("D3DCompiler_47.dll")))
- {
X(D3DCompile);
- }
#undef X }
+static WCHAR *load_resource(const WCHAR *name)
wouldn't extract_resource or unpack_resource be a better name for something that copies data from the executable to a file? Ignore this if there is precedent for this name.