Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/tpf.c:
{ if (map_writemask & (1u << i)) src->reg.immconst_uint[i] = value->u[j++].u;
else
src->reg.immconst_uint[i] = 0x55555555;
This would be visible in the generated TPF code. While it should be harmless, I think I'd prefer to not have it. Hopefully there won't be many other bugs like this, and it's trivial for a developer to add back this gadget in their code if required.