From: Eric Pouech eric.pouech@gmail.com
--- dlls/wined3d/device.c | 29 ++++++++++++++--------------- 1 file changed, 14 insertions(+), 15 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index bb1979a3d3c..c0646148c4a 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -23,7 +23,6 @@ * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ -#define WINE_NO_LONG_TYPES /* temporary */
#include "wined3d_private.h"
@@ -324,7 +323,7 @@ static void device_load_logo(struct wined3d_device *device, const char *filename if (FAILED(hr = wined3d_texture_create(device, &desc, 1, 1, WINED3D_TEXTURE_CREATE_GET_DC, NULL, NULL, &wined3d_null_parent_ops, &device->logo_texture))) { - ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr); + ERR("Wine logo requested, but failed to create texture, hr %#lx.\n", hr); goto out; }
@@ -553,7 +552,7 @@ void wined3d_device_create_default_samplers(struct wined3d_device *device, struc */ if (FAILED(hr = wined3d_sampler_create(device, &desc, NULL, &wined3d_null_parent_ops, &device->default_sampler))) { - ERR("Failed to create default sampler, hr %#x.\n", hr); + ERR("Failed to create default sampler, hr %#lx.\n", hr); device->default_sampler = NULL; }
@@ -566,7 +565,7 @@ void wined3d_device_create_default_samplers(struct wined3d_device *device, struc desc.mip_filter = WINED3D_TEXF_LINEAR; if (FAILED(hr = wined3d_sampler_create(device, &desc, NULL, &wined3d_null_parent_ops, &device->null_sampler))) { - ERR("Failed to create null sampler, hr %#x.\n", hr); + ERR("Failed to create null sampler, hr %#lx.\n", hr); device->null_sampler = NULL; } } @@ -1264,7 +1263,7 @@ void wined3d_device_gl_create_primary_opengl_context_cs(void *object) if (FAILED(hr = device->shader_backend->shader_alloc_private(device, device->adapter->vertex_pipe, device->adapter->fragment_pipe))) { - ERR("Failed to allocate shader private data, hr %#x.\n", hr); + ERR("Failed to allocate shader private data, hr %#lx.\n", hr); wined3d_allocator_cleanup(&device_gl->allocator); context_release(context); wined3d_context_gl_destroy(wined3d_context_gl(device->contexts[0])); @@ -1341,7 +1340,7 @@ HRESULT wined3d_device_set_implicit_swapchain(struct wined3d_device *device, str if (FAILED(hr = wined3d_rendertarget_view_create(&view_desc, back_buffer, NULL, &wined3d_null_parent_ops, &device->back_buffer_view))) { - ERR("Failed to create rendertarget view, hr %#x.\n", hr); + ERR("Failed to create rendertarget view, hr %#lx.\n", hr); device->adapter->adapter_ops->adapter_uninit_3d(device); device->d3d_initialized = FALSE; goto err_out; @@ -1868,7 +1867,7 @@ static void wined3d_device_set_render_state(struct wined3d_device *device, static void wined3d_device_set_sampler_state(struct wined3d_device *device, UINT sampler_idx, enum wined3d_sampler_state state, DWORD value) { - TRACE("device %p, sampler_idx %u, state %s, value %#x.\n", + TRACE("device %p, sampler_idx %u, state %s, value %#lx.\n", device, sampler_idx, debug_d3dsamplerstate(state), value);
if (value == device->cs->c.state->sampler_states[sampler_idx][state]) @@ -3485,7 +3484,7 @@ static HRESULT process_vertices_strided(const struct wined3d_device *device, DWO box.right = box.left + dwCount * vertex_size; if (FAILED(hr = wined3d_resource_map(&dest->resource, 0, &map_desc, &box, WINED3D_MAP_WRITE))) { - WARN("Failed to map buffer, hr %#x.\n", hr); + WARN("Failed to map buffer, hr %#lx.\n", hr); return hr; } dest_ptr = map_desc.data; @@ -3835,7 +3834,7 @@ static void wined3d_device_set_texture_stage_state(struct wined3d_device *device { const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
- TRACE("device %p, stage %u, state %s, value %#x.\n", + TRACE("device %p, stage %u, state %s, value %lx.\n", device, stage, debug_d3dtexturestate(state), value);
if (stage >= d3d_info->limits.ffp_blend_stages) @@ -5703,7 +5702,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, focus_window = swapchain->state.device_window; if (FAILED(hr = wined3d_device_acquire_focus_window(device, focus_window))) { - ERR("Failed to acquire focus window, hr %#x.\n", hr); + ERR("Failed to acquire focus window, hr %#lx.\n", hr); return hr; } } @@ -5728,7 +5727,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, * up their mess. Guild Wars also loses the device during that. */ if (FAILED(hr = wined3d_output_get_desc(swapchain_desc->output, &output_desc))) { - ERR("Failed to get output description, hr %#x.\n", hr); + ERR("Failed to get output description, hr %#lx.\n", hr); return hr; }
@@ -5784,7 +5783,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, if (FAILED(hr = device->device_parent->ops->create_swapchain_texture(device->device_parent, device->device_parent, &texture_desc, 0, &texture))) { - ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr); + ERR("Failed to create the auto depth/stencil surface, hr %#lx.\n", hr); return WINED3DERR_INVALIDCALL; }
@@ -5799,7 +5798,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, wined3d_texture_decref(texture); if (FAILED(hr)) { - ERR("Failed to create rendertarget view, hr %#x.\n", hr); + ERR("Failed to create rendertarget view, hr %#lx.\n", hr); return hr; } } @@ -5822,7 +5821,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, if (FAILED(hr = wined3d_rendertarget_view_create(&view_desc, back_buffer, NULL, &wined3d_null_parent_ops, &device->back_buffer_view))) { - ERR("Failed to create rendertarget view, hr %#x.\n", hr); + ERR("Failed to create rendertarget view, hr %#lx.\n", hr); return hr; } } @@ -6141,7 +6140,7 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined &adapter->d3d_info, supported_extensions, vertex_pipeline, fragment_pipeline, adapter->misc_state_template))) { - ERR("Failed to compile state table, hr %#x.\n", hr); + ERR("Failed to compile state table, hr %#lx.\n", hr); wine_rb_destroy(&device->samplers, NULL, NULL); wine_rb_destroy(&device->rasterizer_states, NULL, NULL); wine_rb_destroy(&device->blend_states, NULL, NULL);