On Fri Oct 11 15:18:53 2024 +0000, Jimi Huotari wrote:
On that note, it does seem like using '-all' indeed alleviates the issue as well, and I can still enable things like 'fps' with it which I usually have going with this one, so that is an option in short term at least.
It also sort of depends on *who* is benchmarking it; perf optimizations are usually tradeoffs, and one particular benchmark might report perf increase while it slows down basically every practical application. Just the fact that "it allows d3d log level to be changed dynamically" is an assumed knowledge that can only be discovered by digging the docs and/or source code.