Zebediah Figura (@zfigura) commented about dlls/wined3d/texture.c:
return TRUE; }
- if (!(texture_gl->t.resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
&& (sub_resource->locations & WINED3D_LOCATION_DRAWABLE))
- if (sub_resource->locations & WINED3D_LOCATION_DRAWABLE)
This should be a part of the previous commit, right?