Alfred Agrell (@Alcaro) commented about dlls/shell32/enumobjects.c:
FIXME("(%p/%p)->(%n): stub!\n", This, iface, count);
- if (count)
count = 0;
- return S_FALSE;
- return E_NOTIMPL;
Well, that's one way to remove the if (count) check. Looks good to me, if it works in the games.