On Tue Apr 4 13:13:10 2023 +0000, Giovanni Mascellani wrote:
I meant, how hard is it to test this on an actually multisampled texture? Is there a reasonably simple way to create a multisampled texture with given content?
I don't know if you can do that directly. Maybe you can render to it to initialize, but there is no support for that in shader runner I believe. If anyone has an idea please let me know.
The goal would be to use sample count >1 and Load() with 0 and 1, with observable difference.